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https://github.com/ninjamuffin99/Funkin.git
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235 lines
4.9 KiB
Haxe
235 lines
4.9 KiB
Haxe
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package flixel.addons.transition;
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import flixel.FlxSubState;
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import flixel.addons.transition.FlxTransitionableState;
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/**
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* A `FlxSubState` which can perform visual transitions
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*
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* Usage:
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*
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* First, extend `FlxTransitionableSubState` as ie, `FooState`.
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*
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* Method 1:
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*
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* ```haxe
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* var in:TransitionData = new TransitionData(...); // add your data where "..." is
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* var out:TransitionData = new TransitionData(...);
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*
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* FlxG.switchState(new FooState(in,out));
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* ```
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*
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* Method 2:
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*
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* ```haxe
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* FlxTransitionableSubState.defaultTransIn = new TransitionData(...);
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* FlxTransitionableSubState.defaultTransOut = new TransitionData(...);
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*
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* FlxG.switchState(new FooState());
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* ```
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*/
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class FlxTransitionableSubState extends FlxSubState
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{
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// global default transitions for ALL states, used if transIn/transOut are null
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public static var defaultTransIn(get, set):TransitionData;
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static function get_defaultTransIn():TransitionData
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{
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return FlxTransitionableState.defaultTransIn;
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}
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static function set_defaultTransIn(value:TransitionData):TransitionData
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{
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return FlxTransitionableState.defaultTransIn = value;
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}
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public static var defaultTransOut(get, set):TransitionData;
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static function get_defaultTransOut():TransitionData
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{
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return FlxTransitionableState.defaultTransOut;
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}
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static function set_defaultTransOut(value:TransitionData):TransitionData
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{
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return FlxTransitionableState.defaultTransOut = value;
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}
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public static var skipNextTransIn(get, set):Bool;
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static function get_skipNextTransIn():Bool
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{
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return FlxTransitionableState.skipNextTransIn;
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}
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static function set_skipNextTransIn(value:Bool):Bool
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{
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return FlxTransitionableState.skipNextTransIn = value;
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}
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public static var skipNextTransOut(get, set):Bool;
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static function get_skipNextTransOut():Bool
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{
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return FlxTransitionableState.skipNextTransOut;
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}
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static function set_skipNextTransOut(value:Bool):Bool
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{
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return FlxTransitionableState.skipNextTransOut = value;
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}
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// beginning & ending transitions for THIS state:
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public var transIn:TransitionData;
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public var transOut:TransitionData;
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public var hasTransIn(get, never):Bool;
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public var hasTransOut(get, never):Bool;
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/**
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* Create a state with the ability to do visual transitions
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* @param TransIn Plays when the state begins
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* @param TransOut Plays when the state ends
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*/
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public function new(?TransIn:TransitionData, ?TransOut:TransitionData)
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{
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transIn = TransIn;
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transOut = TransOut;
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if (transIn == null && defaultTransIn != null)
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{
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transIn = defaultTransIn;
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}
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if (transOut == null && defaultTransOut != null)
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{
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transOut = defaultTransOut;
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}
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super();
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}
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override function destroy():Void
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{
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super.destroy();
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transIn = null;
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transOut = null;
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_onExit = null;
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}
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override function create():Void
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{
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super.create();
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transitionIn();
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}
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override function startOutro(onOutroComplete:() -> Void)
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{
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if (!hasTransOut) onOutroComplete();
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else if (!_exiting)
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{
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// play the exit transition, and when it's done call FlxG.switchState
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_exiting = true;
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transitionOut(onOutroComplete);
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if (skipNextTransOut)
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{
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skipNextTransOut = false;
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finishTransOut();
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}
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}
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}
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/**
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* Starts the in-transition. Can be called manually at any time.
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*/
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public function transitionIn():Void
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{
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if (transIn != null && transIn.type != NONE)
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{
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if (skipNextTransIn)
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{
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skipNextTransIn = false;
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if (finishTransIn != null)
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{
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finishTransIn();
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}
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return;
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}
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var _trans = createTransition(transIn);
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_trans.setStatus(FULL);
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openSubState(_trans);
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_trans.finishCallback = finishTransIn;
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_trans.start(OUT);
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}
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}
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/**
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* Starts the out-transition. Can be called manually at any time.
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*/
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public function transitionOut(?OnExit:Void->Void):Void
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{
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_onExit = OnExit;
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if (hasTransOut)
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{
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var _trans = createTransition(transOut);
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_trans.setStatus(EMPTY);
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openSubState(_trans);
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_trans.finishCallback = finishTransOut;
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_trans.start(IN);
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}
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else
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{
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_onExit();
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}
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}
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var transOutFinished:Bool = false;
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var _exiting:Bool = false;
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var _onExit:Void->Void;
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function get_hasTransIn():Bool
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{
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return transIn != null && transIn.type != NONE;
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}
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function get_hasTransOut():Bool
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{
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return transOut != null && transOut.type != NONE;
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}
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function createTransition(data:TransitionData):Transition
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{
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return switch (data.type)
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{
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case TILES: new Transition(data);
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case FADE: new Transition(data);
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default: null;
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}
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}
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function finishTransIn()
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{
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closeSubState();
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}
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function finishTransOut()
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{
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transOutFinished = true;
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if (!_exiting)
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{
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closeSubState();
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}
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if (_onExit != null)
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{
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_onExit();
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}
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}
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}
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