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Funkin/source/MenuCharacter.hx

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package;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
class MenuCharacter extends FlxSprite
{
public var character:String;
public function new(x:Float, character:String = 'bf')
{
super(x);
this.character = character;
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.campaign_menu_UI_characters__png, AssetPaths.campaign_menu_UI_characters__xml);
frames = tex;
animation.addByPrefix('bf', "BF idle dance white", 24);
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animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
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animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
animation.play(character);
updateHitbox();
}
}