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Funkin/source/funkin/Highscore.hx

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package funkin;
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import flixel.FlxG;
/**
* A core class which handles tracking score and combo for the current song.
*/
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class Highscore
{
/**
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* Keeps track of notes hit for the current song
* and how accurate you were with each note (bad, missed, shit, etc.)
*/
public static var tallies:Tallies = new Tallies();
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/**
* Keeps track of notes hit for the current WEEK / level
* for use with storymode, or likely any other "playlist" esque option
*/
public static var talliesLevel:Tallies = new Tallies();
public static function combineTallies(tally1:Tallies, tally2:Tallies):Tallies
{
var combinedTally:Tallies = new Tallies();
combinedTally.combo = tally1.combo + tally2.combo;
combinedTally.missed = tally1.missed + tally2.missed;
combinedTally.shit = tally1.shit + tally2.shit;
combinedTally.bad = tally1.bad + tally2.bad;
combinedTally.good = tally1.good + tally2.good;
combinedTally.sick = tally1.sick + tally2.sick;
combinedTally.totalNotes = tally1.totalNotes + tally2.totalNotes;
combinedTally.totalNotesHit = tally1.totalNotesHit + tally2.totalNotesHit;
combinedTally.maxCombo = tally1.maxCombo + tally2.maxCombo;
return combinedTally;
}
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}
@:forward
abstract Tallies(RawTallies)
{
public function new()
{
this =
{
combo: 0,
missed: 0,
shit: 0,
bad: 0,
good: 0,
sick: 0,
totalNotes: 0,
totalNotesHit: 0,
maxCombo: 0,
isNewHighscore: false
}
}
}
typedef RawTallies =
{
var combo:Int;
/**
* How many notes you let scroll by.
*/
var missed:Int;
var shit:Int;
var bad:Int;
var good:Int;
var sick:Int;
var maxCombo:Int;
var isNewHighscore:Bool;
/**
* How many notes total that you hit. (NOT how many notes total in the song!)
*/
var totalNotesHit:Int;
/**
* How many notes in the current chart
*/
var totalNotes:Int;
}