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Funkin/source/Dad.hx

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package;
import flixel.graphics.frames.FlxAtlasFrames;
class Dad extends Character
{
public function new(x:Float, y:Float)
{
super(x, y);
var dadTex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml);
frames = dadTex;
animation.addByPrefix('idle', 'Dad idle dance', 24);
animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
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animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24);
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animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24);
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animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24);
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playAnim('idle');
addOffset('idle');
addOffset("singUP", -6, 50);
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addOffset("singRIGHT", 0, 27);
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addOffset("singLEFT", -10, 10);
addOffset("singDOWN", 0, -30);
}
}