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Funkin/source/funkin/MusicBeatSubstate.hx

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package funkin;
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import flixel.FlxSubState;
import flixel.util.FlxColor;
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import funkin.Conductor.BPMChangeEvent;
import funkin.modding.events.ScriptEvent;
import funkin.modding.module.ModuleHandler;
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/**
* MusicBeatSubstate reincorporates the functionality of MusicBeatState into an FlxSubState.
*/
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class MusicBeatSubstate extends FlxSubState
{
public function new(bgColor:FlxColor = FlxColor.TRANSPARENT)
{
super(bgColor);
}
var curStep:Int = 0;
var curBeat:Int = 0;
var controls(get, never):Controls;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
override function update(elapsed:Float)
{
// everyStep();
var oldStep:Int = curStep;
updateCurStep();
curBeat = Math.floor(curStep / 4);
if (oldStep != curStep && curStep >= 0) stepHit();
super.update(elapsed);
}
function updateCurStep():Void
{
var lastChange:BPMChangeEvent =
{
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor(((Conductor.songPosition - Conductor.audioOffset) - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Bool
{
var event = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, curBeat, curStep);
dispatchEvent(event);
if (event.eventCanceled) return false;
if (curStep % 4 == 0) beatHit();
return true;
}
function dispatchEvent(event:ScriptEvent)
{
ModuleHandler.callEvent(event);
}
/**
* Close this substate and replace it with a different one.
*/
public function switchSubState(substate:FlxSubState):Void
{
this.close();
this._parentState.openSubState(substate);
}
public function beatHit():Bool
{
var event = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, curBeat, curStep);
dispatchEvent(event);
if (event.eventCanceled) return false;
return true;
}
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}