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Funkin/source/funkin/graphics/FunkinSprite.hx

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package funkin.graphics;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.graphics.FlxGraphic;
/**
* An FlxSprite with additional functionality.
*/
class FunkinSprite extends FlxSprite
{
/**
* @param x Starting X position
* @param y Starting Y position
*/
public function new(?x:Float = 0, ?y:Float = 0)
{
super(x, y);
}
/**
* Acts similarly to `makeGraphic`, but with improved memory usage,
* at the expense of not being able to paint onto the sprite.
*
* @param width The target width of the sprite.
* @param height The target height of the sprite.
* @param color The color to fill the sprite with.
*/
public function makeSolidColor(width:Int, height:Int, color:FlxColor = FlxColor.WHITE):FunkinSprite
{
var graphic:FlxGraphic = FlxG.bitmap.create(2, 2, color, false, 'solid#${color.toHexString(true, false)}');
frames = graphic.imageFrame;
scale.set(width / 2, height / 2);
updateHitbox();
return this;
}
/**
* Ensure scale is applied when cloning a sprite.
* The default `clone()` method acts kinda weird TBH.
* @return A clone of this sprite.
*/
public override function clone():FunkinSprite
{
var result = new FunkinSprite(this.x, this.y);
result.frames = this.frames;
result.scale.set(this.scale.x, this.scale.y);
result.updateHitbox();
return result;
}
}