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Funkin/source/funkin/shaderslmfao/WaveShader.hx

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package funkin.shaderslmfao;
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import flixel.system.FlxAssets.FlxShader;
class WaveShader extends FlxShader
{
@:glFragmentSource('
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#pragma header
void main()
{
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
gl_FragColor = color;
}
')
public function new()
{
super();
}
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}