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Funkin/source/Character.hx

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package;
import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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class Character extends FlxSprite
{
public var animOffsets:Map<String, Array<Dynamic>>;
public var debugMode:Bool = false;
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public var isPlayer:Bool = false;
public var curCharacter:String = 'bf';
public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false)
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{
animOffsets = new Map<String, Array<Dynamic>>();
super(x, y);
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curCharacter = character;
this.isPlayer = isPlayer;
var tex:FlxAtlasFrames;
antialiasing = true;
switch (curCharacter)
{
case 'bf':
case 'gf':
// GIRLFRIEND CODE
tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml);
frames = tex;
animation.addByPrefix('cheer', 'GF Cheer', 24, false);
animation.addByPrefix('singLEFT', 'GF left note', 24, false);
animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false);
animation.addByPrefix('singUP', 'GF Up Note', 24, false);
animation.addByPrefix('singDOWN', 'GF Down Note', 24, false);
animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
addOffset('cheer');
addOffset('sad');
addOffset('danceLeft');
addOffset('danceRight');
addOffset("singUP");
addOffset("singRIGHT");
addOffset("singLEFT");
addOffset("singDOWN");
playAnim('danceRight');
case 'dad':
// DAD ANIMATION LOADING CODE
tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml);
frames = tex;
animation.addByPrefix('idle', 'Dad idle dance', 24);
animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24);
animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24);
animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24);
playAnim('idle');
addOffset('idle');
addOffset("singUP", -6, 50);
addOffset("singRIGHT", 0, 27);
addOffset("singLEFT", -10, 10);
addOffset("singDOWN", 0, -30);
}
}
private var danced:Bool = false;
/**
* FOR GF DANCING SHIT
*/
public function dance()
{
switch (curCharacter)
{
case 'gf':
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
case 'dad':
playAnim('idle');
}
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}
public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void
{
animation.play(AnimName, Force, Reversed, Frame);
var daOffset = animOffsets.get(animation.curAnim.name);
if (animOffsets.exists(animation.curAnim.name))
{
offset.set(daOffset[0], daOffset[1]);
}
}
public function addOffset(name:String, x:Float = 0, y:Float = 0)
{
animOffsets[name] = [x, y];
}
}