mirror of
https://github.com/ninjamuffin99/Funkin.git
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238 lines
6.1 KiB
Haxe
238 lines
6.1 KiB
Haxe
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package funkin.ui.debug.charting;
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import flixel.FlxSprite;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.group.FlxSpriteGroup;
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import flixel.util.FlxColor;
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import funkin.ui.haxeui.HaxeUIState;
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import haxe.ui.containers.dialogs.Dialog;
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import haxe.ui.containers.menus.MenuItem;
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import haxe.ui.core.Component;
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import haxe.ui.events.MouseEvent;
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import openfl.display.BitmapData;
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class ChartEditorState extends HaxeUIState
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{
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static final CHART_EDITOR_LAYOUT = Paths.ui('chart-editor/main-view');
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/**
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* The number of notes on each character's strumline.
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* TODO: Refactor this logic for larger strumlines in the future.
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*/
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static final STRUMLINE_SIZE = 4;
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/**
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* The height of the menu bar in pixels. Used for positioning UI components.
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*/
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static final MENU_BAR_HEIGHT = 32;
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/**
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* The width (and height) of each grid square, in pixels.
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*/
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static final GRID_SIZE:Int = 40;
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/**
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* Pixel distance between the menu bar and the start of the chart grid.
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*/
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static final GRID_TOP_PAD:Int = 8;
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static final GRID_ALTERNATE:Bool = true;
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static final GRID_COLOR_1:FlxColor = 0xFFE7E6E6;
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static final GRID_COLOR_2:FlxColor = 0xFFD9D5D5;
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var gridBitmap:BitmapData;
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var gridSprites:FlxSpriteGroup;
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var gridDividerA:FlxSprite;
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var gridDividerB:FlxSprite;
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var menuBG:FlxSprite;
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// TODO: Make the unit of measurement for this non-arbitrary
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// to assist with logic later.
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var scrollPosition(default, set):Float = -1.0;
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public function new()
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{
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super(CHART_EDITOR_LAYOUT);
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}
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override function create()
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{
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FlxG.sound.music.stop();
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buildBackground();
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buildGrid();
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super.create();
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setupMenuListeners();
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scrollPosition = 0;
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}
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function buildBackground()
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{
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menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat'));
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add(menuBG);
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menuBG.color = 0xFF673ab7;
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menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
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menuBG.updateHitbox();
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menuBG.screenCenter();
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menuBG.scrollFactor.set(0, 0);
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}
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function buildGrid()
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{
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// The checkerboard background image of the chart.
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// 2 * (Strumline Size) + 1 grid squares wide, by 2 grid squares tall.
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// This gets reused to fill the screen.
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gridBitmap = FlxGridOverlay.createGrid(GRID_SIZE, GRID_SIZE, GRID_SIZE * (STRUMLINE_SIZE * 2 + 1), GRID_SIZE * 2, GRID_ALTERNATE, GRID_COLOR_1,
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GRID_COLOR_2);
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gridSprites = new FlxSpriteGroup();
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add(gridSprites);
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for (i in 0...10)
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{
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var gridSprite = new FlxSprite().loadGraphic(gridBitmap);
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gridSprite.x = FlxG.width / 2 - GRID_SIZE * STRUMLINE_SIZE; // Center the grid.
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gridSprite.y = MENU_BAR_HEIGHT + GRID_TOP_PAD + (i * gridSprite.height); // Push down to account for the menu bar.
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gridSprites.add(gridSprite);
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}
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// The black divider between the two halves of the chart.
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gridDividerA = new FlxSprite(gridSprites.members[0].x + GRID_SIZE * STRUMLINE_SIZE,
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MENU_BAR_HEIGHT).makeGraphic(2, FlxG.height - MENU_BAR_HEIGHT, FlxColor.BLACK);
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add(gridDividerA);
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gridDividerB = new FlxSprite(gridSprites.members[0].x + GRID_SIZE * STRUMLINE_SIZE * 2,
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MENU_BAR_HEIGHT).makeGraphic(2, FlxG.height - MENU_BAR_HEIGHT, FlxColor.BLACK);
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add(gridDividerB);
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}
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public override function update(elapsed:Float)
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{
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super.update(elapsed);
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FlxG.mouse.visible = true;
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handleScroll();
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if (FlxG.keys.justPressed.B)
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toggleSidebar();
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}
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function handleScroll()
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{
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var scrollAmount:Float = 0;
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if (FlxG.keys.justPressed.UP)
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{
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scrollAmount = -10;
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}
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if (FlxG.keys.justPressed.DOWN)
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{
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scrollAmount = 10;
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}
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if (FlxG.mouse.wheel != 0)
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{
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scrollAmount = -10 * FlxG.mouse.wheel;
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}
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if (FlxG.keys.pressed.SHIFT)
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{
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scrollAmount *= 10;
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}
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if (FlxG.keys.pressed.CONTROL)
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{
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scrollAmount /= 10;
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}
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this.scrollPosition += scrollAmount;
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}
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function set_scrollPosition(value:Float):Float
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{
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// TODO: Calculate this.
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var MAX_SCROLL = 10000;
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if (value == scrollPosition || value < 0 || value > MAX_SCROLL)
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return scrollPosition;
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this.scrollPosition = value;
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trace('SCROLL: $scrollPosition');
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// Move the grid sprites to the correct position.
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gridSprites.y = -scrollPosition;
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// Nudge the grid dividers down if needed.
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if (-gridSprites.y < GRID_TOP_PAD)
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{
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gridDividerA.y = MENU_BAR_HEIGHT + GRID_TOP_PAD + gridSprites.y;
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gridDividerB.y = MENU_BAR_HEIGHT + GRID_TOP_PAD + gridSprites.y;
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}
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else
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{
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gridDividerA.y = MENU_BAR_HEIGHT;
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gridDividerB.y = MENU_BAR_HEIGHT;
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}
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// Rearrange grid sprites so they stay on screen.
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gridSprites.forEachAlive(function(sprite:FlxSprite)
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{
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// If this grid sprite is off the top of the screen...
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if (sprite.y + sprite.height < MENU_BAR_HEIGHT)
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{
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// Move it to the bottom of the screen.
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sprite.y += sprite.height * gridSprites.length;
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}
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// If this grid sprite is off the bottom of the screen...
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if (sprite.y > FlxG.height)
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{
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// Move it to the top of the screen.
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sprite.y -= sprite.height * gridSprites.length;
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}
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});
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// TODO: Add a clip rectangle to the FlxSpriteGroup to hide the grid sprites that got moved up,
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// when we scroll back to the top of the chart.
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// Note that clip rectangles on sprite groups are borken right now, so we'll have to wait for that to be fixed.
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return this.scrollPosition;
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}
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function toggleSidebar()
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{
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var sidebar:Component = this.component.findComponent('sidebar', Component);
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sidebar.visible = !sidebar.visible;
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}
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function openDialog(key:String, modal:Bool = true)
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{
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var dialog:Dialog = cast buildComponent(Paths.ui(key));
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// modal = true makes the background unclickable
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dialog.showDialog(modal);
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}
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function setupMenuListeners()
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{
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addMenuListener('menubarItemToggleSidebar', (event:MouseEvent) -> toggleSidebar());
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addMenuListener('menubarItemAbout', (event:MouseEvent) -> openDialog('chart-editor/dialogs/about'));
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addMenuListener('menubarItemUserGuide', (event:MouseEvent) -> openDialog('chart-editor/dialogs/user-guide'));
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}
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function addMenuListener(key:String, callback:MouseEvent->Void)
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{
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var menuItem:MenuItem = this.component.findComponent(key, MenuItem);
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if (menuItem == null)
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{
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trace('WARN: Could not locate menu item: $key');
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}
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else
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{
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menuItem.onClick = callback;
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}
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}
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}
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