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Funkin/source/funkin/ui/debug/charting/ChartEditorState.hx

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Haxe
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package funkin.ui.debug.charting;
import flixel.FlxSprite;
import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxSpriteGroup;
import flixel.util.FlxColor;
import funkin.ui.haxeui.HaxeUIState;
import haxe.ui.containers.dialogs.Dialog;
import haxe.ui.containers.menus.MenuItem;
import haxe.ui.core.Component;
import haxe.ui.events.MouseEvent;
import openfl.display.BitmapData;
class ChartEditorState extends HaxeUIState
{
static final CHART_EDITOR_LAYOUT = Paths.ui('chart-editor/main-view');
/**
* The number of notes on each character's strumline.
* TODO: Refactor this logic for larger strumlines in the future.
*/
static final STRUMLINE_SIZE = 4;
/**
* The height of the menu bar in pixels. Used for positioning UI components.
*/
static final MENU_BAR_HEIGHT = 32;
/**
* The width (and height) of each grid square, in pixels.
*/
static final GRID_SIZE:Int = 40;
/**
* Pixel distance between the menu bar and the start of the chart grid.
*/
static final GRID_TOP_PAD:Int = 8;
static final GRID_ALTERNATE:Bool = true;
static final GRID_COLOR_1:FlxColor = 0xFFE7E6E6;
static final GRID_COLOR_2:FlxColor = 0xFFD9D5D5;
var gridBitmap:BitmapData;
var gridSprites:FlxSpriteGroup;
var gridDividerA:FlxSprite;
var gridDividerB:FlxSprite;
var menuBG:FlxSprite;
// TODO: Make the unit of measurement for this non-arbitrary
// to assist with logic later.
var scrollPosition(default, set):Float = -1.0;
public function new()
{
super(CHART_EDITOR_LAYOUT);
}
override function create()
{
FlxG.sound.music.stop();
buildBackground();
buildGrid();
super.create();
setupMenuListeners();
scrollPosition = 0;
}
function buildBackground()
{
menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat'));
add(menuBG);
menuBG.color = 0xFF673ab7;
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
menuBG.updateHitbox();
menuBG.screenCenter();
menuBG.scrollFactor.set(0, 0);
}
function buildGrid()
{
// The checkerboard background image of the chart.
// 2 * (Strumline Size) + 1 grid squares wide, by 2 grid squares tall.
// This gets reused to fill the screen.
gridBitmap = FlxGridOverlay.createGrid(GRID_SIZE, GRID_SIZE, GRID_SIZE * (STRUMLINE_SIZE * 2 + 1), GRID_SIZE * 2, GRID_ALTERNATE, GRID_COLOR_1,
GRID_COLOR_2);
gridSprites = new FlxSpriteGroup();
add(gridSprites);
for (i in 0...10)
{
var gridSprite = new FlxSprite().loadGraphic(gridBitmap);
gridSprite.x = FlxG.width / 2 - GRID_SIZE * STRUMLINE_SIZE; // Center the grid.
gridSprite.y = MENU_BAR_HEIGHT + GRID_TOP_PAD + (i * gridSprite.height); // Push down to account for the menu bar.
gridSprites.add(gridSprite);
}
// The black divider between the two halves of the chart.
gridDividerA = new FlxSprite(gridSprites.members[0].x + GRID_SIZE * STRUMLINE_SIZE,
MENU_BAR_HEIGHT).makeGraphic(2, FlxG.height - MENU_BAR_HEIGHT, FlxColor.BLACK);
add(gridDividerA);
gridDividerB = new FlxSprite(gridSprites.members[0].x + GRID_SIZE * STRUMLINE_SIZE * 2,
MENU_BAR_HEIGHT).makeGraphic(2, FlxG.height - MENU_BAR_HEIGHT, FlxColor.BLACK);
add(gridDividerB);
}
public override function update(elapsed:Float)
{
super.update(elapsed);
FlxG.mouse.visible = true;
handleScroll();
if (FlxG.keys.justPressed.B)
toggleSidebar();
}
function handleScroll()
{
var scrollAmount:Float = 0;
if (FlxG.keys.justPressed.UP)
{
scrollAmount = -10;
}
if (FlxG.keys.justPressed.DOWN)
{
scrollAmount = 10;
}
if (FlxG.mouse.wheel != 0)
{
scrollAmount = -10 * FlxG.mouse.wheel;
}
if (FlxG.keys.pressed.SHIFT)
{
scrollAmount *= 10;
}
if (FlxG.keys.pressed.CONTROL)
{
scrollAmount /= 10;
}
this.scrollPosition += scrollAmount;
}
function set_scrollPosition(value:Float):Float
{
// TODO: Calculate this.
var MAX_SCROLL = 10000;
if (value == scrollPosition || value < 0 || value > MAX_SCROLL)
return scrollPosition;
this.scrollPosition = value;
trace('SCROLL: $scrollPosition');
// Move the grid sprites to the correct position.
gridSprites.y = -scrollPosition;
// Nudge the grid dividers down if needed.
if (-gridSprites.y < GRID_TOP_PAD)
{
gridDividerA.y = MENU_BAR_HEIGHT + GRID_TOP_PAD + gridSprites.y;
gridDividerB.y = MENU_BAR_HEIGHT + GRID_TOP_PAD + gridSprites.y;
}
else
{
gridDividerA.y = MENU_BAR_HEIGHT;
gridDividerB.y = MENU_BAR_HEIGHT;
}
// Rearrange grid sprites so they stay on screen.
gridSprites.forEachAlive(function(sprite:FlxSprite)
{
// If this grid sprite is off the top of the screen...
if (sprite.y + sprite.height < MENU_BAR_HEIGHT)
{
// Move it to the bottom of the screen.
sprite.y += sprite.height * gridSprites.length;
}
// If this grid sprite is off the bottom of the screen...
if (sprite.y > FlxG.height)
{
// Move it to the top of the screen.
sprite.y -= sprite.height * gridSprites.length;
}
});
// TODO: Add a clip rectangle to the FlxSpriteGroup to hide the grid sprites that got moved up,
// when we scroll back to the top of the chart.
// Note that clip rectangles on sprite groups are borken right now, so we'll have to wait for that to be fixed.
return this.scrollPosition;
}
function toggleSidebar()
{
var sidebar:Component = this.component.findComponent('sidebar', Component);
sidebar.visible = !sidebar.visible;
}
function openDialog(key:String, modal:Bool = true)
{
var dialog:Dialog = cast buildComponent(Paths.ui(key));
// modal = true makes the background unclickable
dialog.showDialog(modal);
}
function setupMenuListeners()
{
addMenuListener('menubarItemToggleSidebar', (event:MouseEvent) -> toggleSidebar());
addMenuListener('menubarItemAbout', (event:MouseEvent) -> openDialog('chart-editor/dialogs/about'));
addMenuListener('menubarItemUserGuide', (event:MouseEvent) -> openDialog('chart-editor/dialogs/user-guide'));
}
function addMenuListener(key:String, callback:MouseEvent->Void)
{
var menuItem:MenuItem = this.component.findComponent(key, MenuItem);
if (menuItem == null)
{
trace('WARN: Could not locate menu item: $key');
}
else
{
menuItem.onClick = callback;
}
}
}