2021-02-18 19:58:16 +00:00
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package ui;
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2021-02-24 00:55:24 +00:00
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import ui.AtlasText;
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2021-02-21 18:08:30 +00:00
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import ui.MenuList;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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class Prompt extends flixel.FlxSubState
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{
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inline static var MARGIN = 100;
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public var onYes:Void->Void;
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public var onNo:Void->Void;
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public var buttons:TextMenuList;
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public var field:AtlasText;
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var style:ButtonStyle;
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public function new (text:String, style:ButtonStyle = Ok)
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{
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this.style = style;
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super(0xA0000000);
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2021-02-18 19:58:16 +00:00
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2021-02-24 00:55:24 +00:00
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buttons = new TextMenuList(Horizontal);
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2021-02-18 19:58:16 +00:00
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2021-02-24 00:55:24 +00:00
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field = new BoldText(text);
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field.scrollFactor.set(0, 0);
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}
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override function create()
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{
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super.create();
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field.y = MARGIN;
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field.screenCenter(X);
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add(field);
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createButtons();
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add(buttons);
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}
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public function setButtons(style:ButtonStyle)
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{
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if (this.style != style)
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{
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this.style = style;
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createButtons();
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}
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}
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function createButtons()
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{
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// destroy previous buttons
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while(buttons.members.length > 0)
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{
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buttons.remove(buttons.members[0], true).destroy();
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}
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switch(style)
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{
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case Yes_No : createButtonsHelper("yes", "no");
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case Ok : createButtonsHelper("ok");
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case Custom(yes, no): createButtonsHelper(yes, no);
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case None : buttons.exists = false;
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};
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}
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function createButtonsHelper(yes:String, ?no:String)
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{
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buttons.exists = true;
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// pass anonymous functions rather than the current callbacks, in case they change later
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var yesButton = buttons.createItem(yes, function() onYes());
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yesButton.screenCenter(X);
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yesButton.y = FlxG.height - yesButton.height - MARGIN;
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yesButton.scrollFactor.set(0, 0);
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if (no != null)
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{
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// place right
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yesButton.x = FlxG.width - yesButton.width - MARGIN;
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var noButton = buttons.createItem(no, function() onNo());
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noButton.x = MARGIN;
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noButton.y = FlxG.height - noButton.height - MARGIN;
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noButton.scrollFactor.set(0, 0);
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}
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}
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public function setText(text:String)
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{
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field.text = text;
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field.screenCenter(X);
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}
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}
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enum ButtonStyle
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{
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Ok;
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Yes_No;
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Custom(yes:String, no:Null<String>);//Todo: more than 2
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None;
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}
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