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Funkin/source/PauseSubState.hx

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package;
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import Controls.Control;
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import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxSubState;
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import flixel.input.keyboard.FlxKey;
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import flixel.util.FlxColor;
class PauseSubState extends FlxSubState
{
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public function new(x:Float, y:Float)
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{
super();
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
bg.alpha = 0.6;
bg.scrollFactor.set();
add(bg);
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var bf:Boyfriend = new Boyfriend(x, y);
bf.scrollFactor.set();
// add(bf);
bf.playAnim('firstDeath');
bg.cameras = [FlxG.cameras.list[1]];
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}
override function update(elapsed:Float)
{
super.update(elapsed);
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if (FlxG.keys.justPressed.J)
{
PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
}
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if (FlxG.keys.justPressed.ENTER)
close();
}
}