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Funkin/tests/unit/source/funkin/play/notes/notestyle/NoteStyleTest.hx

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package funkin.play.notes.notestyle;
import massive.munit.util.Timer;
import massive.munit.Assert;
import massive.munit.async.AsyncFactory;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notestyle.NoteStyle;
import flixel.animation.FlxAnimationController;
@:access(funkin.play.notes.notestyle.NoteStyle)
class NoteStyleTest extends FunkinTest
{
public function new()
{
super();
}
@BeforeClass
public function beforeClass()
{
NoteStyleRegistry.instance.loadEntries();
}
@AfterClass
public function afterClass() {}
@Before
public function setup() {}
@After
public function tearDown() {}
@Test
@Ignore("This test doesn't work, crashes when the project has 2 mocks of the same class???")
public function testBuildNoteSprite()
{
Unit Tests: Coverage Reporting and Github Actions Integration (#131) * Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Null safety on all tests * New Level data test * Generate proper code coverage reports! * Disable null safety on ChartEditorState for unit testing * Update openfl to use latest fixes for crash reporting * Added unit test to Github Workflow * Updated unit tests to compile with null safety enabled by inlining assertions. * Added coverage gutters as a recommended extension * Impreovements to tests involving exceptions * Disable a few incomplete tests. * Add scripts for building unit coverage reports on linux --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-30 22:31:59 +00:00
var target:Null<NoteStyle> = NoteStyleRegistry.instance.fetchEntry("funkin");
Assert.isNotNull(target);
var mockNoteSprite:NoteSprite = mock(NoteSprite);
// var mockAnim = mock(FlxAnimationController);
// mockNoteSprite.animation = mockAnim;
target.buildNoteSprite(mockNoteSprite);
Assert.areEqual(mockNoteSprite.frames, []);
}
@Test
public function testFallbackBehavior()
{
Unit Tests: Coverage Reporting and Github Actions Integration (#131) * Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Null safety on all tests * New Level data test * Generate proper code coverage reports! * Disable null safety on ChartEditorState for unit testing * Update openfl to use latest fixes for crash reporting * Added unit test to Github Workflow * Updated unit tests to compile with null safety enabled by inlining assertions. * Added coverage gutters as a recommended extension * Impreovements to tests involving exceptions * Disable a few incomplete tests. * Add scripts for building unit coverage reports on linux --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-30 22:31:59 +00:00
var target1:Null<NoteStyle> = NoteStyleRegistry.instance.fetchEntry("funkin");
var target2:Null<NoteStyle> = NoteStyleRegistry.instance.fetchEntry("test2");
Assert.isNotNull(target1);
Assert.isNotNull(target2);
Assert.areEqual("funkin", target1.id);
Assert.areEqual("test2", target2.id);
Assert.areEqual("Funkin'", target1.getName());
Assert.areEqual("Test2", target2.getName());
Assert.isNull(target1.getFallbackID());
Assert.areEqual(target1.id, target2.getFallbackID());
// Overridden fields are different.
Assert.areEqual("arrows", target1.getNoteAssetPath(false));
Assert.areEqual("coolstuff", target2.getNoteAssetPath(false));
Assert.areEqual("shared:arrows", target1.getNoteAssetPath(true));
Assert.areEqual("shared:coolstuff", target2.getNoteAssetPath(true));
// Unspecified fields use the fallback.
// Should NOT return null!
Assert.areEqual("assets/images/NOTE_hold_assets.png", target1.getHoldNoteAssetPath(false));
Assert.areEqual("assets/images/NOTE_hold_assets.png", target2.getHoldNoteAssetPath(false));
Assert.areEqual("NOTE_hold_assets", target1.getHoldNoteAssetPath(true));
}
}