2023-11-29 11:17:01 +00:00
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package funkin.audio.visualize;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.sound.FlxSound;
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class PolygonVisGroup extends FlxTypedGroup<PolygonSpectogram>
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{
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2023-12-02 00:58:58 +00:00
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public var playerVis:PolygonSpectogram;
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public var opponentVis:PolygonSpectogram;
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2024-01-19 03:28:25 +00:00
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public var instVis:PolygonSpectogram;
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2023-11-29 11:17:01 +00:00
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public function new()
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{
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super();
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playerVis = new PolygonSpectogram();
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opponentVis = new PolygonSpectogram();
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}
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/**
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* Adds the player's visualizer to the group.
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* @param visSnd The visualizer to add.
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*/
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public function addPlayerVis(visSnd:FlxSound):Void
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{
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var vis:PolygonSpectogram = new PolygonSpectogram(visSnd);
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super.add(vis);
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playerVis = vis;
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}
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/**
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* Adds the opponent's visualizer to the group.
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* @param visSnd The visualizer to add.
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*/
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public function addOpponentVis(visSnd:FlxSound):Void
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{
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var vis:PolygonSpectogram = new PolygonSpectogram(visSnd);
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super.add(vis);
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opponentVis = vis;
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}
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/**
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* Adds the instrument's visualizer to the group.
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* @param visSnd The visualizer to add.
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*/
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public function addInstVis(visSnd:FlxSound):Void
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{
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var vis:PolygonSpectogram = new PolygonSpectogram(visSnd);
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super.add(vis);
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instVis = vis;
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}
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2024-01-19 03:28:25 +00:00
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public function clearPlayerVis():Void
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{
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if (playerVis != null)
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{
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remove(playerVis);
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playerVis.destroy();
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playerVis = null;
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}
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}
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public function clearOpponentVis():Void
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{
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if (opponentVis != null)
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{
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remove(opponentVis);
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opponentVis.destroy();
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opponentVis = null;
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}
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}
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public function clearInstVis():Void
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{
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if (instVis != null)
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{
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remove(instVis);
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instVis.destroy();
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instVis = null;
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}
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}
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public function clearAllVis():Void
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{
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clearPlayerVis();
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clearOpponentVis();
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clearInstVis();
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}
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2023-11-29 11:17:01 +00:00
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/**
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* Overrides the add function to add a visualizer to the group.
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* @param vis The visualizer to add.
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* @return The added visualizer.
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*/
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public override function add(vis:PolygonSpectogram):PolygonSpectogram
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{
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var result:PolygonSpectogram = super.add(vis);
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return result;
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}
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public override function destroy():Void
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{
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playerVis.destroy();
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opponentVis.destroy();
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super.destroy();
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}
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}
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