mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-10 08:44:47 +00:00
143 lines
3.5 KiB
Haxe
143 lines
3.5 KiB
Haxe
|
package funkin.play.event;
|
||
|
|
||
|
import funkin.play.event.SongEvent;
|
||
|
import funkin.play.song.SongData;
|
||
|
|
||
|
/**
|
||
|
* This class represents a handler for a type of song event.
|
||
|
* It is used by the ScriptedSongEvent class to handle user-defined events.
|
||
|
*
|
||
|
* Example: Focus on Boyfriend:
|
||
|
* ```
|
||
|
* {
|
||
|
* "e": "FocusCamera",
|
||
|
* "v": {
|
||
|
* "char": 0,
|
||
|
* }
|
||
|
* }
|
||
|
* ```
|
||
|
*
|
||
|
* Example: Focus on 10px above Girlfriend:
|
||
|
* ```
|
||
|
* {
|
||
|
* "e": "FocusCamera",
|
||
|
* "v": {
|
||
|
* "char": 2,
|
||
|
* "y": -10,
|
||
|
* }
|
||
|
* }
|
||
|
* ```
|
||
|
*
|
||
|
* Example: Focus on (100, 100):
|
||
|
* ```
|
||
|
* {
|
||
|
* "e": "FocusCamera",
|
||
|
* "v": {
|
||
|
* "char": -1,
|
||
|
* "x": 100,
|
||
|
* "y": 100,
|
||
|
* }
|
||
|
* }
|
||
|
* ```
|
||
|
*/
|
||
|
class FocusCameraSongEvent extends SongEvent
|
||
|
{
|
||
|
public function new()
|
||
|
{
|
||
|
super('FocusCamera');
|
||
|
}
|
||
|
|
||
|
public override function handleEvent(data:SongEventData)
|
||
|
{
|
||
|
// Does nothing if there is no PlayState camera or stage.
|
||
|
if (PlayState.instance == null || PlayState.instance.currentStage == null)
|
||
|
return;
|
||
|
|
||
|
var posX = data.getFloat('x');
|
||
|
if (posX == null)
|
||
|
posX = 0.0;
|
||
|
var posY = data.getFloat('y');
|
||
|
if (posY == null)
|
||
|
posY = 0.0;
|
||
|
|
||
|
var char = data.getInt('char');
|
||
|
|
||
|
if (char == null)
|
||
|
char = cast data.value;
|
||
|
|
||
|
switch (char)
|
||
|
{
|
||
|
case -1: // Position
|
||
|
trace('Focusing camera on static position.');
|
||
|
var xTarget = posX;
|
||
|
var yTarget = posY;
|
||
|
|
||
|
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||
|
case 0: // Boyfriend
|
||
|
// Focus the camera on the player.
|
||
|
trace('Focusing camera on player.');
|
||
|
var xTarget = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.x + posX;
|
||
|
var yTarget = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.y + posY;
|
||
|
|
||
|
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||
|
case 1: // Dad
|
||
|
// Focus the camera on the dad.
|
||
|
trace('Focusing camera on dad.');
|
||
|
var xTarget = PlayState.instance.currentStage.getDad().cameraFocusPoint.x + posX;
|
||
|
var yTarget = PlayState.instance.currentStage.getDad().cameraFocusPoint.y + posY;
|
||
|
|
||
|
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||
|
case 2: // Girlfriend
|
||
|
// Focus the camera on the girlfriend.
|
||
|
trace('Focusing camera on girlfriend.');
|
||
|
var xTarget = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.x + posX;
|
||
|
var yTarget = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.y + posY;
|
||
|
|
||
|
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
|
||
|
default:
|
||
|
trace('Unknown camera focus: ' + data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override function getTitle():String
|
||
|
{
|
||
|
return "Focus Camera";
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* ```
|
||
|
* {
|
||
|
* "char": ENUM, // Which character to point to
|
||
|
* "x": FLOAT, // Optional x offset
|
||
|
* "y": FLOAT, // Optional y offset
|
||
|
* }
|
||
|
* @return SongEventSchema
|
||
|
*/
|
||
|
public override function getEventSchema():SongEventSchema
|
||
|
{
|
||
|
return [
|
||
|
{
|
||
|
name: "char",
|
||
|
title: "Character",
|
||
|
defaultValue: 0,
|
||
|
type: SongEventFieldType.ENUM,
|
||
|
keys: ["Position" => -1, "Boyfriend" => 0, "Dad" => 1, "Girlfriend" => 2]
|
||
|
},
|
||
|
{
|
||
|
name: "x",
|
||
|
title: "X Position",
|
||
|
defaultValue: 0,
|
||
|
step: 10.0,
|
||
|
type: SongEventFieldType.FLOAT,
|
||
|
},
|
||
|
{
|
||
|
name: "y",
|
||
|
title: "Y Position",
|
||
|
defaultValue: 0,
|
||
|
step: 10.0,
|
||
|
type: SongEventFieldType.FLOAT,
|
||
|
}
|
||
|
];
|
||
|
}
|
||
|
}
|