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Funkin/source/AnimationDebug.hx

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package;
import flixel.FlxG;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.net.FileReference;
using StringTools;
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/**
*DEBUG MODE
*/
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class AnimationDebug extends FlxState
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{
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var bf:Boyfriend;
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var dad:Character;
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var char:Character;
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var textAnim:FlxText;
var dumbTexts:FlxTypedGroup<FlxText>;
var animList:Array<String> = [];
var curAnim:Int = 0;
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var isDad:Bool = true;
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var daAnim:String = 'spooky';
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var camFollow:FlxObject;
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public function new(daAnim:String = 'spooky')
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{
super();
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this.daAnim = daAnim;
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}
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override function create()
{
FlxG.sound.music.stop();
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var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
gridBG.scrollFactor.set(0.5, 0.5);
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add(gridBG);
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if (daAnim == 'bf')
isDad = false;
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if (isDad)
{
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dad = new Character(0, 0, daAnim);
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dad.screenCenter();
dad.debugMode = true;
add(dad);
char = dad;
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dad.flipX = false;
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}
else
{
bf = new Boyfriend(0, 0);
bf.screenCenter();
bf.debugMode = true;
add(bf);
char = bf;
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bf.flipX = false;
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}
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dumbTexts = new FlxTypedGroup<FlxText>();
add(dumbTexts);
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textAnim = new FlxText(300, 16);
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textAnim.size = 26;
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textAnim.scrollFactor.set();
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add(textAnim);
genBoyOffsets();
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camFollow = new FlxObject(0, 0, 2, 2);
camFollow.screenCenter();
add(camFollow);
FlxG.camera.follow(camFollow);
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super.create();
}
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function genBoyOffsets(pushList:Bool = true):Void
{
var daLoop:Int = 0;
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for (anim => offsets in char.animOffsets)
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{
var text:FlxText = new FlxText(10, 20 + (18 * daLoop), 0, anim + ": " + offsets, 15);
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text.scrollFactor.set();
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text.color = FlxColor.BLUE;
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dumbTexts.add(text);
if (pushList)
animList.push(anim);
daLoop++;
}
}
function updateTexts():Void
{
dumbTexts.forEach(function(text:FlxText)
{
text.kill();
dumbTexts.remove(text, true);
});
}
override function update(elapsed:Float)
{
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textAnim.text = char.animation.curAnim.name;
if (FlxG.keys.justPressed.E)
FlxG.camera.zoom += 0.25;
if (FlxG.keys.justPressed.Q)
FlxG.camera.zoom -= 0.25;
if (FlxG.keys.pressed.I || FlxG.keys.pressed.J || FlxG.keys.pressed.K || FlxG.keys.pressed.L)
{
if (FlxG.keys.pressed.I)
camFollow.velocity.y = -90;
else if (FlxG.keys.pressed.K)
camFollow.velocity.y = 90;
else
camFollow.velocity.y = 0;
if (FlxG.keys.pressed.J)
camFollow.velocity.x = -90;
else if (FlxG.keys.pressed.L)
camFollow.velocity.x = 90;
else
camFollow.velocity.x = 0;
}
else
{
camFollow.velocity.set();
}
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if (FlxG.keys.justPressed.W)
{
curAnim -= 1;
}
if (FlxG.keys.justPressed.S)
{
curAnim += 1;
}
if (curAnim < 0)
curAnim = animList.length - 1;
if (curAnim >= animList.length)
curAnim = 0;
if (FlxG.keys.justPressed.S || FlxG.keys.justPressed.W || FlxG.keys.justPressed.SPACE)
{
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char.playAnim(animList[curAnim]);
updateTexts();
genBoyOffsets(false);
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}
var upP = FlxG.keys.anyJustPressed([UP]);
var rightP = FlxG.keys.anyJustPressed([RIGHT]);
var downP = FlxG.keys.anyJustPressed([DOWN]);
var leftP = FlxG.keys.anyJustPressed([LEFT]);
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var holdShift = FlxG.keys.pressed.SHIFT;
var multiplier = 1;
if (holdShift)
multiplier = 10;
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if (upP || rightP || downP || leftP)
{
updateTexts();
if (upP)
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char.animOffsets.get(animList[curAnim])[1] += 1 * multiplier;
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if (downP)
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char.animOffsets.get(animList[curAnim])[1] -= 1 * multiplier;
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if (leftP)
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char.animOffsets.get(animList[curAnim])[0] += 1 * multiplier;
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if (rightP)
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char.animOffsets.get(animList[curAnim])[0] -= 1 * multiplier;
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updateTexts();
genBoyOffsets(false);
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char.playAnim(animList[curAnim]);
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}
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if (FlxG.keys.justPressed.ESCAPE)
{
var outputString:String = "";
for (swagAnim in animList)
{
outputString += swagAnim + " " + char.animOffsets.get(swagAnim)[0] + " " + char.animOffsets.get(swagAnim)[1] + "\n";
}
outputString.trim();
saveOffsets(outputString);
}
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super.update(elapsed);
}
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var _file:FileReference;
private function saveOffsets(saveString:String)
{
if ((saveString != null) && (saveString.length > 0))
{
_file = new FileReference();
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(saveString, daAnim + "Offsets.txt");
}
}
function onSaveComplete(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.notice("Successfully saved LEVEL DATA.");
}
/**
* Called when the save file dialog is cancelled.
*/
function onSaveCancel(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
}
/**
* Called if there is an error while saving the gameplay recording.
*/
function onSaveError(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.error("Problem saving Level data");
}
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}