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Funkin/tests/unit/source/funkin/util/BezierUtilTest.hx

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package funkin.util;
import flixel.math.FlxPoint;
import massive.munit.util.Timer;
import massive.munit.Assert;
import massive.munit.async.AsyncFactory;
import funkin.util.BezierUtil;
Unit Tests: Coverage Reporting and Github Actions Integration (#131) * Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Null safety on all tests * New Level data test * Generate proper code coverage reports! * Disable null safety on ChartEditorState for unit testing * Update openfl to use latest fixes for crash reporting * Added unit test to Github Workflow * Updated unit tests to compile with null safety enabled by inlining assertions. * Added coverage gutters as a recommended extension * Impreovements to tests involving exceptions * Disable a few incomplete tests. * Add scripts for building unit coverage reports on linux --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-30 22:31:59 +00:00
@:nullSafety
@:access(funkin.util.BezierUtil)
class BezierUtilTest extends FunkinTest
{
public function new()
{
super();
}
@BeforeClass
public function beforeClass() {}
@AfterClass
public function afterClass() {}
@Before
public function setup() {}
@After
public function tearDown() {}
@Test
public function testBezier2()
{
var point1:FlxPoint = FlxPoint.get(1, 1);
var point2:FlxPoint = FlxPoint.get(2, 2);
var result:FlxPoint = BezierUtil.bezier2(0.5, point1, point2);
Assert.areEqual(result.x, 1.5);
Assert.areEqual(result.y, 1.5);
result = BezierUtil.bezier2(0.25, point1, point2);
Assert.areEqual(result.x, 1.25);
Assert.areEqual(result.y, 1.25);
result = BezierUtil.bezier2(0.75, point1, point2);
Assert.areEqual(result.x, 1.75);
Assert.areEqual(result.y, 1.75);
}
@Test
public function testBezier3()
{
var point1:FlxPoint = FlxPoint.get(1, 1);
var point2:FlxPoint = FlxPoint.get(2, 2);
var point3:FlxPoint = FlxPoint.get(3, 3);
var result:FlxPoint = BezierUtil.bezier3(0.5, point1, point2, point3);
Assert.areEqual(result.x, 2);
Assert.areEqual(result.y, 2);
result = BezierUtil.bezier3(0.25, point1, point2, point3);
Assert.areEqual(result.x, 1.5);
Assert.areEqual(result.y, 1.5);
result = BezierUtil.bezier3(0.75, point1, point2, point3);
Assert.areEqual(result.x, 2.5);
Assert.areEqual(result.y, 2.5);
result = BezierUtil.bezier3(0.5, point1, point2, point3);
Assert.areEqual(result.x, 2);
Assert.areEqual(result.y, 2);
result = BezierUtil.bezier3(0.6, point1, point2, point3);
Assert.areEqual(result.x, 2.2);
Assert.areEqual(result.y, 2.2);
}
@Test
public function testBezier4()
{
var point1:FlxPoint = FlxPoint.get(1, 1);
var point2:FlxPoint = FlxPoint.get(2, 2);
var point3:FlxPoint = FlxPoint.get(3, 3);
var point4:FlxPoint = FlxPoint.get(4, 4);
var result:FlxPoint = BezierUtil.bezier4(0.5, point1, point2, point3, point4);
Assert.areEqual(result.x, 2.5);
Assert.areEqual(result.y, 2.5);
result = BezierUtil.bezier4(0.25, point1, point2, point3, point4);
Assert.areEqual(result.x, 1.75);
Assert.areEqual(result.y, 1.75);
result = BezierUtil.bezier4(0.75, point1, point2, point3, point4);
Assert.areEqual(result.x, 3.25);
Assert.areEqual(result.y, 3.25);
}
@Test
public function testBezier5()
{
var point1:FlxPoint = FlxPoint.get(1, 1);
var point2:FlxPoint = FlxPoint.get(2, 2);
var point3:FlxPoint = FlxPoint.get(3, 3);
var point4:FlxPoint = FlxPoint.get(4, 4);
var point5:FlxPoint = FlxPoint.get(5, 5);
var result:FlxPoint = BezierUtil.bezier5(0.5, point1, point2, point3, point4, point5);
Assert.areEqual(result.x, 3);
Assert.areEqual(result.y, 3);
result = BezierUtil.bezier5(0.25, point1, point2, point3, point4, point5);
Assert.areEqual(result.x, 2);
Assert.areEqual(result.y, 2);
result = BezierUtil.bezier5(0.75, point1, point2, point3, point4, point5);
Assert.areEqual(result.x, 4);
Assert.areEqual(result.y, 4);
result = BezierUtil.bezier5(0.5, point1, point2, point3, point4, point5);
Assert.areEqual(result.x, 3);
Assert.areEqual(result.y, 3);
}
}