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Funkin/source/funkin/play/ResultScore.hx

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package funkin.play;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import flixel.tweens.FlxEase;
class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
{
public var scoreShit(default, set):Int = 0;
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public var scoreStart:Int = 0;
function set_scoreShit(val):Int
{
if (group == null || group.members == null) return val;
var loopNum:Int = group.members.length - 1;
var dumbNumb = Std.parseInt(Std.string(val));
var prevNum:ScoreNum;
while (dumbNumb > 0)
{
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scoreStart += 1;
group.members[loopNum].finalDigit = dumbNumb % 10;
// var funnyNum = group.members[loopNum];
// prevNum = group.members[loopNum + 1];
// if (prevNum != null)
// {
// funnyNum.x = prevNum.x - (funnyNum.width * 0.7);
// }
// funnyNum.y = (funnyNum.baseY - (funnyNum.height / 2)) + 73;
// funnyNum.x = (funnyNum.baseX - (funnyNum.width / 2)) + 450; // this plus value is hand picked lol!
dumbNumb = Math.floor(dumbNumb / 10);
loopNum--;
}
while (loopNum > 0)
{
group.members[loopNum].digit = 10;
loopNum--;
}
return val;
}
public function animateNumbers():Void
{
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for (i in group.members.length-scoreStart...group.members.length)
{
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// if(i.finalDigit == 10) continue;
new FlxTimer().start((i-1)/24, _ -> {
group.members[i].finalDelay = scoreStart - (i-1);
group.members[i].playAnim();
group.members[i].shuffle();
});
}
}
public function new(x:Float, y:Float, digitCount:Int, scoreShit:Int = 100)
{
super(x, y);
for (i in 0...digitCount)
{
add(new ScoreNum(x + (65 * i), y));
}
this.scoreShit = scoreShit;
}
public function updateScore(scoreNew:Int)
{
scoreShit = scoreNew;
}
}
class ScoreNum extends FlxSprite
{
public var digit(default, set):Int = 10;
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public var finalDigit(default, set):Int = 10;
public var glow:Bool = true;
function set_finalDigit(val):Int
{
animation.play('GONE', true, false, 0);
return finalDigit = val;
}
function set_digit(val):Int
{
if (val >= 0 && animation.curAnim != null && animation.curAnim.name != numToString[val])
{
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if(glow){
animation.play(numToString[val], true, false, 0);
glow = false;
}else{
animation.play(numToString[val], true, false, 4);
}
updateHitbox();
switch (val)
{
case 1:
// offset.x -= 15;
case 5:
// set offsets
// offset.x += 0;
// offset.y += 10;
case 7:
// offset.y += 6;
case 4:
// offset.y += 5;
case 9:
// offset.y += 5;
default:
centerOffsets(false);
}
}
return digit = val;
}
public function playAnim():Void
{
animation.play(numToString[digit], true, false, 0);
}
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public var shuffleTimer:FlxTimer;
public var finalTween:FlxTween;
public var finalDelay:Float = 0;
public var baseY:Float = 0;
public var baseX:Float = 0;
var numToString:Array<String> = [
"ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "DISABLED"
];
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function finishShuffleTween():Void{
var tweenFunction = function(x) {
var digitRounded = Math.floor(x);
//if(digitRounded == finalDigit) glow = true;
digit = digitRounded;
};
finalTween = FlxTween.num(0.0, finalDigit, 23/24, {
ease: FlxEase.quadOut,
onComplete: function (input) {
new FlxTimer().start((finalDelay)/24, _ -> {
animation.play(animation.curAnim.name, true, false, 0);
});
// fuck
}
}, tweenFunction);
}
function shuffleProgress(shuffleTimer:FlxTimer):Void
{
var tempDigit:Int = digit;
tempDigit += 1;
if(tempDigit > 9) tempDigit = 0;
if(tempDigit < 0) tempDigit = 0;
digit = tempDigit;
if (shuffleTimer.loops > 0 && shuffleTimer.loopsLeft == 0)
{
//digit = finalDigit;
finishShuffleTween();
}
}
public function shuffle():Void{
var duration:Float = 41/24;
var interval:Float = 1/24;
shuffleTimer = new FlxTimer().start(interval, shuffleProgress, Std.int(duration / interval));
}
public function new(x:Float, y:Float)
{
super(x, y);
baseY = y;
baseX = x;
frames = Paths.getSparrowAtlas('resultScreen/score-digital-numbers');
for (i in 0...10)
{
var stringNum:String = numToString[i];
animation.addByPrefix(stringNum, '$stringNum DIGITAL', 24, false);
}
animation.addByPrefix('DISABLED', 'DISABLED', 24, false);
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animation.addByPrefix('GONE', 'GONE', 24, false);
this.digit = 10;
animation.play(numToString[digit], true);
updateHitbox();
}
}