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# Compiling Friday Night Funkin'
0. Setup
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- Download Haxe from [Haxe.org ](https://haxe.org )
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1. Cloning the Repository: Make sure when you clone, you clone the submodules to get the assets repo:
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- `git clone --recurse-submodules https://github.com/FunkinCrew/funkin.git`
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- If you accidentally cloned without the `assets` submodule (aka didn't follow the step above), you can run `git submodule update --init --recursive` to get the assets in a foolproof way.
2. Install `hmm` (run `haxelib --global install hmm` and then `haxelib --global run hmm setup` )
3. Install all haxelibs of the current branch by running `hmm install`
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4. Setup lime: `haxelib run lime setup`
5. Platform setup
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- For Windows, download the [Visual Studio Build Tools ](https://aka.ms/vs/17/release/vs_BuildTools.exe )
- When prompted, select "Individual Components" and make sure to download the following:
- MSVC v143 VS 2022 C++ x64/x86 build tools
- Windows 10/11 SDK
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- Mac: [`lime setup mac` Documentation ](https://lime.openfl.org/docs/advanced-setup/macos/ )
- Linux: [`lime setup linux` Documentation ](https://lime.openfl.org/docs/advanced-setup/linux/ )
- HTML5: Compiles without any extra setup
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6. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
7. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).