mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-28 07:56:46 +00:00
34 lines
666 B
Haxe
34 lines
666 B
Haxe
|
package;
|
||
|
|
||
|
import flixel.system.FlxAssets.FlxShader;
|
||
|
|
||
|
class OverlayShader extends FlxShader
|
||
|
{
|
||
|
@:glFragmentSource('
|
||
|
#pragma header
|
||
|
uniform vec4 uBlendColor;
|
||
|
|
||
|
vec3 blendLighten(base:Vec3, blend:Vec3) : Vec3 {
|
||
|
return mix(
|
||
|
1.0 - 2.0 * (1.0 - base) * (1.0 - blend),
|
||
|
2.0 * base * blend,
|
||
|
step( base, vec3(0.5) )
|
||
|
);
|
||
|
}
|
||
|
|
||
|
vec4 blendLighten(vec4 base, vec4 blend, float opacity)
|
||
|
{
|
||
|
return (blendLighten(base, blend) * opacity + base * (1.0 - opacity));
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec4 base = texture2D(bitmap, openfl_TextureCoordv);
|
||
|
gl_FragColor = blendLighten(base, uBlendColor, uBlendColor.a);
|
||
|
}')
|
||
|
public function new()
|
||
|
{
|
||
|
super();
|
||
|
}
|
||
|
}
|