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Funkin/source/animate/TimelineFrame.hx

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package animate;
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import animate.FlxSymbol.Frame;
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import flixel.FlxSprite;
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import flixel.input.mouse.FlxMouseEventManager;
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import flixel.util.FlxColor;
class TimelineFrame extends FlxSprite
{
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public var data:Frame;
public function new(x:Float, y:Float, length:Int = 0, data:Frame)
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{
super(x, y);
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this.data = data;
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makeGraphic((10 * length) + (2 * (length - 1)), 10, FlxColor.RED);
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FlxMouseEventManager.add(this, null, null, function(spr:TimelineFrame)
{
alpha = 0.5;
}, function(spr:TimelineFrame)
{
alpha = 1;
}, false, true, true);
}
override function update(elapsed:Float)
{
// if (FlxG.mouse.overlaps(this, cameras[1]))
// alpha = 0.6;
// else
// alpha = 1;
if (FlxG.mouse.overlaps(this, cameras[0]) && FlxG.mouse.justPressed)
{
trace("\nFRAME DATA - \n\tFRAME NUM: " + data.I + "\n\tFRAME DURATION: " + data.DU);
for (e in data.E)
{
var elementOutput:String = "\n";
if (Reflect.hasField(e, 'ASI'))
{
elementOutput += "ELEMENT IS ASI!";
elementOutput += "\n\t";
elementOutput += "FRAME NAME: " + e.ASI.N;
}
else
{
elementOutput += "ELEMENT IS SYMBOL INSTANCE!";
elementOutput += "\n\tSYMBOL NAME: " + e.SI.SN;
}
trace(elementOutput);
}
}
super.update(elapsed);
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}
}