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Funkin/source/funkin/shaderslmfao/PureColor.hx

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package funkin.shaderslmfao;
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import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxColor;
class PureColor extends FlxShader
{
public var col(default, set):FlxColor;
public var colorSet(default, set):Bool;
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function set_colorSet(bol:Bool):Bool
{
colSet.value = [bol];
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return bol;
}
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function set_col(val:FlxColor):FlxColor
{
funnyColor.value = [val.red, val.green, val.blue, val.alpha];
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return val;
}
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@:glFragmentSource('
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#pragma header
uniform vec4 funnyColor;
uniform bool colSet;
void main()
{
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
if (color.a > 0.0 && colSet)
color = vec4(funnyColor.r, funnyColor.g, funnyColor.b, color.a);
gl_FragColor = color;
}
')
public function new(colr:FlxColor)
{
super();
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this.col = colr;
this.colorSet = false;
}
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}