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Funkin/source/funkin/ui/options/items/EnumPreferenceItem.hx

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2024-07-01 11:42:50 +00:00
package funkin.ui.options.items;
import funkin.ui.TextMenuList;
import funkin.ui.AtlasText;
import funkin.input.Controls;
import funkin.ui.options.MenuItemEnums;
import haxe.EnumTools;
/**
* Preference item that allows the player to pick a value from an enum (list of values)
*/
class EnumPreferenceItem extends TextMenuItem
{
function controls():Controls
{
return PlayerSettings.player1.controls;
}
public var lefthandText:AtlasText;
public var currentValue:String;
public var onChangeCallback:Null<String->Void>;
public var map:Map<String, String>;
public var keys:Array<String> = [];
var index = 0;
public function new(x:Float, y:Float, name:String, map:Map<String, String>, defaultValue:String, ?callback:String->Void)
{
super(x, y, name, function() {
callback(this.currentValue);
});
updateHitbox();
this.map = map;
this.currentValue = defaultValue;
this.onChangeCallback = callback;
var i:Int = 0;
for (key in map.keys())
{
this.keys.push(key);
if (this.currentValue == key) index = i;
i += 1;
}
lefthandText = new AtlasText(15, y, formatted(defaultValue), AtlasFont.DEFAULT);
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
// var fancyTextFancyColor:Color;
if (selected)
{
var shouldDecrease:Bool = controls().UI_LEFT_P;
var shouldIncrease:Bool = controls().UI_RIGHT_P;
if (shouldDecrease) index -= 1;
if (shouldIncrease) index += 1;
if (index > keys.length - 1) index = 0;
if (index < 0) index = keys.length - 1;
currentValue = keys[index];
if (onChangeCallback != null && (shouldIncrease || shouldDecrease))
{
onChangeCallback(currentValue);
}
}
lefthandText.text = formatted(currentValue);
}
function formatted(value:String):String
{
// FIXME: Can't add arrows around the text because the font doesn't support < >
// var leftArrow:String = selected ? '<' : '';
// var rightArrow:String = selected ? '>' : '';
return '${map.get(value) ?? value}';
}
}