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Funkin/source/funkin/ui/freeplay/backcards/PicoCard.hx

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package funkin.ui.freeplay.backcards;
import funkin.ui.freeplay.FreeplayState;
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import flash.display.BitmapData;
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import flixel.FlxCamera;
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import flixel.math.FlxMath;
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import flixel.FlxSprite;
import flixel.group.FlxGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxAngle;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxTimer;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.FunkinSprite;
import funkin.ui.freeplay.charselect.PlayableCharacter;
import funkin.ui.MusicBeatSubState;
import openfl.display.BlendMode;
import flixel.group.FlxSpriteGroup;
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import funkin.graphics.shaders.AdjustColorShader;
import flixel.addons.display.FlxTiledSprite;
import flixel.addons.display.FlxBackdrop;
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class PicoCard extends BackingCard
{
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var scrollBack:FlxBackdrop;
var scrollLower:FlxBackdrop;
var scrollTop:FlxBackdrop;
var scrollMiddle:FlxBackdrop;
var glow:FlxSprite;
var glowDark:FlxSprite;
var blueBar:FlxSprite;
var confirmAtlas:FlxAtlasSprite;
public override function enterCharSel():Void
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{
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FlxTween.tween(scrollBack.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(scrollLower.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(scrollTop.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
FlxTween.tween(scrollMiddle.velocity, {x: 0}, 0.8, {ease: FlxEase.sineIn});
}
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public override function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData, ?exitMoversCharSel:FreeplayState.ExitMoverData):Void
{
super.applyExitMovers(exitMovers, exitMoversCharSel);
if (exitMovers == null || exitMoversCharSel == null) return;
exitMoversCharSel.set([scrollTop],
{
y: -90,
speed: 0.8,
wait: 0.1
});
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exitMoversCharSel.set([scrollMiddle],
{
y: -80,
speed: 0.8,
wait: 0.1
});
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exitMoversCharSel.set([blueBar],
{
y: -70,
speed: 0.8,
wait: 0.1
});
exitMoversCharSel.set([scrollLower],
{
y: -60,
speed: 0.8,
wait: 0.1
});
exitMoversCharSel.set([scrollBack],
{
y: -50,
speed: 0.8,
wait: 0.1
});
}
public override function init():Void
{
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
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confirmTextGlow.blend = BlendMode.ADD;
confirmTextGlow.visible = false;
confirmGlow.blend = BlendMode.ADD;
confirmGlow.visible = false;
confirmGlow2.visible = false;
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scrollBack = new FlxBackdrop(Paths.image('freeplay/backingCards/pico/lowerLoop'), X, 20);
scrollBack.setPosition(0, 200);
scrollBack.flipX = true;
scrollBack.alpha = 0.39;
scrollBack.velocity.x = 110;
add(scrollBack);
scrollLower = new FlxBackdrop(Paths.image('freeplay/backingCards/pico/lowerLoop'), X, 20);
scrollLower.setPosition(0, 406);
scrollLower.velocity.x = -110;
add(scrollLower);
blueBar = new FlxSprite(0, 239).loadGraphic(Paths.image('freeplay/backingCards/pico/blueBar'));
blueBar.blend = BlendMode.MULTIPLY;
blueBar.alpha = 0.4;
add(blueBar);
scrollTop = new FlxBackdrop(null, X, 20);
scrollTop.setPosition(0, 80);
scrollTop.velocity.x = -220;
scrollTop.frames = Paths.getSparrowAtlas('freeplay/backingCards/pico/topLoop');
scrollTop.animation.addByPrefix('uzi', 'uzi info', 24, false);
scrollTop.animation.addByPrefix('sniper', 'sniper info', 24, false);
scrollTop.animation.addByPrefix('rocket launcher', 'rocket launcher info', 24, false);
scrollTop.animation.addByPrefix('rifle', 'rifle info', 24, false);
scrollTop.animation.addByPrefix('base', 'base', 24, false);
scrollTop.animation.play('base');
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add(scrollTop);
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scrollMiddle = new FlxBackdrop(Paths.image('freeplay/backingCards/pico/middleLoop'), X, 15);
scrollMiddle.setPosition(0, 346);
add(scrollMiddle);
scrollMiddle.velocity.x = 220;
glowDark = new FlxSprite(-300, 330).loadGraphic(Paths.image('freeplay/backingCards/pico/glow'));
glowDark.blend = BlendMode.MULTIPLY;
add(glowDark);
glow = new FlxSprite(-300, 330).loadGraphic(Paths.image('freeplay/backingCards/pico/glow'));
glow.blend = BlendMode.ADD;
add(glow);
blueBar.visible = false;
scrollBack.visible = false;
scrollLower.visible = false;
scrollTop.visible = false;
scrollMiddle.visible = false;
glow.visible = false;
glowDark.visible = false;
confirmAtlas = new FlxAtlasSprite(5, 55, Paths.animateAtlas("freeplay/backingCards/pico/pico-confirm"));
confirmAtlas.visible = false;
add(confirmAtlas);
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cardGlow.blend = BlendMode.ADD;
cardGlow.visible = false;
add(cardGlow);
}
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override public function confirm():Void
{
confirmAtlas.visible = true;
confirmAtlas.anim.play("");
FlxTween.color(instance.bgDad, 10 / 24, 0xFFFFFFFF, 0xFF8A8A8A,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
new FlxTimer().start(10 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF343036, 0xFF696366,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
new FlxTimer().start(14 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF27292D, 0xFF686A6F,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
new FlxTimer().start(18 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF2D282D, 0xFF676164,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
new FlxTimer().start(21 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF29292F, 0xFF62626B,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
new FlxTimer().start(24 / 24, function(_) {
// shoot
FlxTween.color(instance.bgDad, 3 / 24, 0xFF29232C, 0xFF808080,
{
ease: FlxEase.expoOut,
onUpdate: function(_) {
instance.angleMaskShader.extraColor = instance.bgDad.color;
}
});
});
}
var beatFreq:Int = 1;
var beatFreqList:Array<Int> = [1, 2, 4, 8];
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public override function beatHit():Void
{
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// increases the amount of beats that need to go by to pulse the glow because itd flash like craazy at high bpms.....
beatFreq = beatFreqList[Math.floor(Conductor.instance.bpm / 140)];
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if (Conductor.instance.currentBeat % beatFreq != 0) return;
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FlxTween.cancelTweensOf(glow);
FlxTween.cancelTweensOf(glowDark);
glow.alpha = 1;
FlxTween.tween(glow, {alpha: 0}, 16 / 24, {ease: FlxEase.quartOut});
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glowDark.alpha = 0;
FlxTween.tween(glowDark, {alpha: 1}, 18 / 24, {ease: FlxEase.quartOut});
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}
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public override function introDone():Void
{
pinkBack.color = 0xFF98A2F3;
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blueBar.visible = true;
scrollBack.visible = true;
scrollLower.visible = true;
scrollTop.visible = true;
scrollMiddle.visible = true;
glowDark.visible = true;
glow.visible = true;
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cardGlow.visible = true;
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.45, {ease: FlxEase.sineOut});
}
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public override function disappear():Void
{
FlxTween.color(pinkBack, 0.25, 0xFF98A2F3, 0xFFFFD0D5, {ease: FlxEase.quadOut});
blueBar.visible = false;
scrollBack.visible = false;
scrollLower.visible = false;
scrollTop.visible = false;
scrollMiddle.visible = false;
glowDark.visible = false;
glow.visible = false;
cardGlow.visible = true;
cardGlow.alpha = 1;
cardGlow.scale.set(1, 1);
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.25, {ease: FlxEase.sineOut});
}
override public function update(elapsed:Float):Void
{
super.update(elapsed);
var scrollProgress:Float = Math.abs(scrollTop.x % (scrollTop.frameWidth + 20));
if (scrollTop.animation.curAnim.finished == true)
{
if (FlxMath.inBounds(scrollProgress, 500, 700) && scrollTop.animation.curAnim.name != 'sniper')
{
scrollTop.animation.play('sniper', true, false);
}
if (FlxMath.inBounds(scrollProgress, 700, 1300) && scrollTop.animation.curAnim.name != 'rifle')
{
scrollTop.animation.play('rifle', true, false);
}
if (FlxMath.inBounds(scrollProgress, 1450, 2000) && scrollTop.animation.curAnim.name != 'rocket launcher')
{
scrollTop.animation.play('rocket launcher', true, false);
}
if (FlxMath.inBounds(scrollProgress, 0, 300) && scrollTop.animation.curAnim.name != 'uzi')
{
scrollTop.animation.play('uzi', true, false);
}
}
}
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}