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Funkin/source/funkin/ui/debug/charting/toolboxes/ChartEditorDifficultyToolbox.hx

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package funkin.ui.debug.charting.toolboxes;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.play.character.CharacterData;
import funkin.data.stage.StageData;
import funkin.data.stage.StageRegistry;
import funkin.ui.debug.charting.commands.ChangeStartingBPMCommand;
import funkin.ui.debug.charting.util.ChartEditorDropdowns;
import haxe.ui.components.Button;
import haxe.ui.components.CheckBox;
import haxe.ui.containers.dialogs.Dialogs;
import haxe.ui.containers.dialogs.Dialog.DialogButton;
import funkin.data.song.SongData.SongMetadata;
import haxe.ui.components.DropDown;
import haxe.ui.components.HorizontalSlider;
import funkin.util.FileUtil;
import haxe.ui.containers.dialogs.MessageBox.MessageBoxType;
import funkin.play.song.SongSerializer;
import haxe.ui.components.Label;
import haxe.ui.components.NumberStepper;
import haxe.ui.components.Slider;
import haxe.ui.components.TextField;
import funkin.play.stage.Stage;
import haxe.ui.containers.Box;
import haxe.ui.containers.TreeView;
import haxe.ui.containers.TreeViewNode;
import haxe.ui.containers.Frame;
import haxe.ui.events.UIEvent;
/**
* The toolbox which allows viewing the list of difficulties, switching to a specific one,
* and adding/removing variations and difficulties.
*/
// @:nullSafety // TODO: Fix null safety when used with HaxeUI build macros.
@:access(funkin.ui.debug.charting.ChartEditorState)
@:build(haxe.ui.ComponentBuilder.build("assets/exclude/data/ui/chart-editor/toolboxes/difficulty.xml"))
class ChartEditorDifficultyToolbox extends ChartEditorBaseToolbox
{
var difficultyToolboxTree:TreeView;
var difficultyToolboxAddVariation:Button;
var difficultyToolboxAddDifficulty:Button;
var difficultyToolboxRemoveDifficulty:Button;
var difficultyToolboxSaveMetadata:Button;
var difficultyToolboxSaveChart:Button;
var difficultyToolboxLoadMetadata:Button;
var difficultyToolboxLoadChart:Button;
public function new(chartEditorState2:ChartEditorState)
{
super(chartEditorState2);
initialize();
this.onDialogClosed = onClose;
}
function onClose(event:UIEvent)
{
chartEditorState.menubarItemToggleToolboxDifficulty.selected = false;
}
function initialize():Void
{
// Starting position.
// TODO: Save and load this.
this.x = 150;
this.y = 250;
difficultyToolboxAddVariation.onClick = function(_:UIEvent) {
chartEditorState.openAddVariationDialog(true);
};
difficultyToolboxAddDifficulty.onClick = function(_:UIEvent) {
chartEditorState.openAddDifficultyDialog(true);
};
difficultyToolboxRemoveDifficulty.onClick = function(_:UIEvent) {
var currentVariation:String = chartEditorState.selectedVariation;
var currentDifficulty:String = chartEditorState.selectedDifficulty;
trace('Removing difficulty "$currentVariation:$currentDifficulty"');
var callback = (button) -> {
switch (button)
{
case DialogButton.YES:
// Remove the difficulty.
chartEditorState.removeDifficulty(currentVariation, currentDifficulty);
refresh();
case DialogButton.NO: // Do nothing.
default: // Do nothing.
}
}
Dialogs.messageBox("Are you sure? This cannot be undone.", "Remove Difficulty", MessageBoxType.TYPE_YESNO, callback);
};
difficultyToolboxSaveMetadata.onClick = function(_:UIEvent) {
var vari:String = chartEditorState.selectedVariation != Constants.DEFAULT_VARIATION ? '-${chartEditorState.selectedVariation}' : '';
FileUtil.writeFileReference('${chartEditorState.currentSongId}$vari-metadata.json', chartEditorState.currentSongMetadata.serialize());
};
difficultyToolboxSaveChart.onClick = function(_:UIEvent) {
var vari:String = chartEditorState.selectedVariation != Constants.DEFAULT_VARIATION ? '-${chartEditorState.selectedVariation}' : '';
FileUtil.writeFileReference('${chartEditorState.currentSongId}$vari-chart.json', chartEditorState.currentSongChartData.serialize());
};
difficultyToolboxLoadMetadata.onClick = function(_:UIEvent) {
// Replace metadata for current variation.
SongSerializer.importSongMetadataAsync(function(songMetadata) {
chartEditorState.currentSongMetadata = songMetadata;
});
};
difficultyToolboxLoadChart.onClick = function(_:UIEvent) {
// Replace chart data for current variation.
SongSerializer.importSongChartDataAsync(function(songChartData) {
chartEditorState.currentSongChartData = songChartData;
chartEditorState.noteDisplayDirty = true;
});
};
refresh();
}
/**
* Clear the tree view and rebuild it with the current song metadata (variation and difficulty list).
*/
public function updateTree():Void
{
// Clear the tree view so we can rebuild it.
difficultyToolboxTree.clearNodes();
// , icon: 'haxeui-core/styles/default/haxeui_tiny.png'
var treeSong:TreeViewNode = difficultyToolboxTree.addNode({id: 'stv_song', text: 'S: ${chartEditorState.currentSongName}'});
treeSong.expanded = true;
for (curVariation in chartEditorState.availableVariations)
{
var variationMetadata:Null<SongMetadata> = chartEditorState.songMetadata.get(curVariation);
if (variationMetadata == null) continue;
var treeVariation:TreeViewNode = treeSong.addNode(
{
id: 'stv_variation_$curVariation',
text: 'V: ${curVariation.toTitleCase()}'
});
treeVariation.expanded = true;
var difficultyList:Array<String> = variationMetadata.playData.difficulties;
for (difficulty in difficultyList)
{
var _treeDifficulty:TreeViewNode = treeVariation.addNode(
{
id: 'stv_difficulty_${curVariation}_$difficulty',
text: 'D: ${difficulty.toTitleCase()}'
});
}
}
difficultyToolboxTree.onChange = onTreeChange;
refreshTreeSelection();
}
/**
* Set the selected item in the tree to the current variation/difficulty.
*
* @param targetNode The node to select. If null, the current variation/difficulty will be used.
*/
public function refreshTreeSelection():Void
{
var targetNode = getCurrentTreeNode();
if (targetNode != null) difficultyToolboxTree.selectedNode = targetNode;
}
/**
* Get the node in the tree representing the current variation/difficulty.
*/
function getCurrentTreeNode():TreeViewNode
{
return
difficultyToolboxTree.findNodeByPath('stv_song/stv_variation_$chartEditorState.selectedVariation/stv_difficulty_${chartEditorState.selectedVariation}_$chartEditorState.selectedDifficulty',
'id');
}
/**
* Called when an item in the tree is selected. Updates the current variation/difficulty.
*/
function onTreeChange(event:UIEvent):Void
{
// Get the newly selected node.
var treeView:TreeView = cast event.target;
var targetNode:TreeViewNode = difficultyToolboxTree.selectedNode;
if (targetNode == null)
{
trace('No target node!');
// Reset the user's selection.
refreshTreeSelection();
return;
}
switch (targetNode.data.id.split('_')[1])
{
case 'difficulty':
var variation:String = targetNode.data.id.split('_')[2];
var difficulty:String = targetNode.data.id.split('_')[3];
if (variation != null && difficulty != null)
{
trace('Changing difficulty to "$variation:$difficulty"');
chartEditorState.selectedVariation = variation;
chartEditorState.selectedDifficulty = difficulty;
chartEditorState.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_METADATA_LAYOUT);
refreshTreeSelection();
}
// case 'song':
// case 'variation':
default:
// Reset the user's selection.
trace('Selected wrong node type, resetting selection.');
refreshTreeSelection();
chartEditorState.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_METADATA_LAYOUT);
}
}
public override function refresh():Void
{
super.refresh();
refreshTreeSelection();
}
public static function build(chartEditorState:ChartEditorState):ChartEditorDifficultyToolbox
{
return new ChartEditorDifficultyToolbox(chartEditorState);
}
}