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Funkin/source/funkin/play/character/ScriptedCharacter.hx

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package funkin.play.character;
/**
* A script that can be tied to a BaseCharacter, which persists across states.
* Create a scripted class that extends BaseCharacter to use this.
* Note: Making a scripted class extending BaseCharacter is not recommended.
* Do so ONLY if are handling all the character rendering yourself,
* and can't use one of the built-in render modes.
*/
@:hscriptClass
class ScriptedBaseCharacter extends BaseCharacter implements polymod.hscript.HScriptedClass {}
/**
* A script that can be tied to a SparrowCharacter, which persists across states.
* Create a scripted class that extends SparrowCharacter,
* then call `super('charId')` in the constructor to use this.
*/
@:hscriptClass
class ScriptedSparrowCharacter extends SparrowCharacter implements polymod.hscript.HScriptedClass {}
/**
* A script that can be tied to a MultiSparrowCharacter, which persists across states.
* Create a scripted class that extends MultiSparrowCharacter,
* then call `super('charId')` in the constructor to use this.
*/
@:hscriptClass
class ScriptedMultiSparrowCharacter extends MultiSparrowCharacter implements polymod.hscript.HScriptedClass {}
/**
* A script that can be tied to a PackerCharacter, which persists across states.
* Create a scripted class that extends PackerCharacter,
* then call `super('charId')` in the constructor to use this.
*/
@:hscriptClass
class ScriptedPackerCharacter extends PackerCharacter implements polymod.hscript.HScriptedClass {}
/**
* A script that can be tied to an AnimateAtlasCharacter, which persists across states.
* Create a scripted class that extends AnimateAtlasCharacter,
* then call `super('charId')` in the constructor to use this.
*/
@:hscriptClass
class ScriptedAnimateAtlasCharacter extends AnimateAtlasCharacter implements polymod.hscript.HScriptedClass {}