mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-10 16:55:17 +00:00
44 lines
903 B
Haxe
44 lines
903 B
Haxe
|
package shaderslmfao;
|
||
|
|
||
|
import flixel.system.FlxAssets.FlxShader;
|
||
|
|
||
|
class AngleMask extends FlxShader
|
||
|
{
|
||
|
@:glFragmentSource('
|
||
|
#pragma header
|
||
|
uniform vec2 endPosition;
|
||
|
void main()
|
||
|
{
|
||
|
vec4 base = texture2D(bitmap, openfl_TextureCoordv);
|
||
|
|
||
|
vec2 uv = openfl_TextureCoordv.xy;
|
||
|
|
||
|
|
||
|
|
||
|
vec2 start = vec2(0.0, 0.0);
|
||
|
vec2 end = vec2(endPosition.x / openfl_TextureSize.x, 1.0);
|
||
|
|
||
|
float dx = end.x - start.x;
|
||
|
float dy = end.y - start.y;
|
||
|
|
||
|
float angle = atan(dy, dx);
|
||
|
|
||
|
uv.x -= start.x;
|
||
|
uv.y -= start.y;
|
||
|
|
||
|
float uvA = atan(uv.y, uv.x);
|
||
|
|
||
|
if (uvA < angle)
|
||
|
gl_FragColor = base;
|
||
|
else
|
||
|
gl_FragColor = vec4(0.0);
|
||
|
|
||
|
}')
|
||
|
public function new()
|
||
|
{
|
||
|
super();
|
||
|
|
||
|
endPosition.value = [90, 100]; // 100 AS DEFAULT WORKS NICELY FOR FREEPLAY?
|
||
|
}
|
||
|
}
|