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Funkin/source/Prebuild.hx

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package source; // Yeah, I know...
import sys.io.File;
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/**
* A script which executes before the game is built.
*/
class Prebuild
{
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static inline final BUILD_TIME_FILE:String = '.build_time';
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static function main():Void
{
saveBuildTime();
trace('Building...');
}
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static function saveBuildTime():Void
{
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var fo:sys.io.FileOutput = File.write(BUILD_TIME_FILE);
var now:Float = Sys.time();
fo.writeDouble(now);
fo.close();
}
}