2020-11-05 10:08:40 +00:00
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package ;
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import flixel.system.FlxBasePreloader;
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import openfl.display.Sprite;
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import flash.display.Bitmap;
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import flash.display.BitmapData;
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import flash.display.BlendMode;
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import flash.display.Sprite;
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import flash.Lib;
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import flixel.FlxG;
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2020-11-07 22:18:13 +00:00
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@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }
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2020-11-05 10:08:40 +00:00
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class Preloader extends FlxBasePreloader
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{
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2020-11-16 20:29:18 +00:00
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public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>)
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2020-11-05 10:08:40 +00:00
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{
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super(MinDisplayTime, AllowedURLs);
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}
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var logo:Sprite;
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override function create():Void
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{
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this._width = Lib.current.stage.stageWidth;
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this._height = Lib.current.stage.stageHeight;
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2020-11-07 07:29:20 +00:00
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var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.
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2020-11-05 10:08:40 +00:00
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logo = new Sprite();
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logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
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logo.scaleX = logo.scaleY = ratio;
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logo.x = ((this._width) / 2) - ((logo.width) / 2);
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logo.y = (this._height / 2) - ((logo.height) / 2);
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addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
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super.create();
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}
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override function update(Percent:Float):Void
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{
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2020-11-07 20:52:21 +00:00
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if(Percent < 69)
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2020-11-05 10:08:40 +00:00
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{
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2020-11-10 20:07:34 +00:00
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logo.scaleX += Percent / 1920;
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logo.scaleY += Percent / 1920;
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logo.x -= Percent * 0.6;
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logo.y -= Percent / 2;
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2020-11-07 07:29:20 +00:00
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}else{
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logo.scaleX = this._width / 1280;
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logo.scaleY = this._width / 1280;
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logo.x = ((this._width) / 2) - ((logo.width) / 2);
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logo.y = (this._height / 2) - ((logo.height) / 2);
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2020-11-05 10:08:40 +00:00
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}
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2020-11-07 07:29:20 +00:00
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2020-11-05 10:08:40 +00:00
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super.update(Percent);
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}
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}
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