2022-10-07 04:37:21 +00:00
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package funkin.ui.debug.charting;
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2022-10-11 00:04:09 +00:00
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import funkin.play.song.SongDataUtils;
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import funkin.play.song.SongData.SongNoteData;
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import funkin.play.song.SongData.SongEventData;
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using Lambda;
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2022-10-07 04:37:21 +00:00
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/**
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* Actions in the chart editor are backed by the Command pattern
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* (see Bob Nystrom's book "Game Programming Patterns" for more info)
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*
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* To make a function compatible with the undo/redo history, create a new class
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* that implements ChartEditorCommand, then call `ChartEditorState.performCommand(new Command())`
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*/
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interface ChartEditorCommand
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{
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/**
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* Calling this function should perform the action that this command represents.
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* @param state The ChartEditorState to perform the action on.
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*/
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public function execute(state:ChartEditorState):Void;
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/**
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* Calling this function should perform the inverse of the action that this command represents,
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* effectively undoing the action.
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* @param state The ChartEditorState to undo the action on.
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*/
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public function undo(state:ChartEditorState):Void;
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/**
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* Get a short description of the action (for the UI).
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* For example, return `Add Left Note` to display `Undo Add Left Note` in the menu.
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*/
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public function toString():String;
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}
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class AddNotesCommand implements ChartEditorCommand
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{
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private var notes:SongNoteData;
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public function new(notes:SongNoteData)
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{
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this.notes = notes;
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}
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public function execute(state:ChartEditorState):Void
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{
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for (note in notes) {
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state.currentSongChartNoteData.push(note);
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}
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state.currentSelection = notes;
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state.playSound(Paths.sound('funnyNoise/funnyNoise-08'));
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function undo(state:ChartEditorState):Void
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{
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state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
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state.currentSelection = [];
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state.playSound(Paths.sound('funnyNoise/funnyNoise-01'));
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function toString():String
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{
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if (notes.length == 1) {
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var dir:String = notes[0].getDirectionName();
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return 'Add $dir Note';
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}
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return 'Add ${notes.length} Notes';
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}
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}
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class RemoveNoteCommand implements ChartEditorCommand
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{
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private var note:SongNoteData;
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public function new(note:SongNoteData)
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{
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this.note = note;
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}
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public function execute(state:ChartEditorState):Void
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{
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state.currentSongChartNoteData.remove(note);
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state.currentSelection = [];
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state.playSound(Paths.sound('funnyNoise/funnyNoise-01'));
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function undo(state:ChartEditorState):Void
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{
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state.currentSongChartNoteData.push(note);
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state.currentSelection = [note];
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state.playSound(Paths.sound('funnyNoise/funnyNoise-08'));
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function toString():String
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{
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if (notes.length == 1) {
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var dir:String = notes[0].getDirectionName();
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return 'Remove $dir Note';
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}
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return 'Remove ${notes.length} Notes';
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}
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}
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class SwitchDifficultyCommand implements ChartEditorCommand
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{
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private var prevDifficulty:String;
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private var newDifficulty:String;
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private var prevVariation:String;
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private var newVariation:String;
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public function new(prevDifficulty:String, newDifficulty:String, prevVariation:String, newVariation:String)
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{
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this.prevDifficulty = prevDifficulty;
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this.newDifficulty = newDifficulty;
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this.prevVariation = prevVariation;
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this.newVariation = newVariation;
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}
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public function execute(state:ChartEditorState):Void
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{
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state.selectedVariation = newVariation != null ? newVariation : prevVariation;
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state.selectedDifficulty = newDifficulty != null ? newDifficulty : prevDifficulty;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function undo(state:ChartEditorState):Void
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{
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state.selectedVariation = prevVariation != null ? prevVariation : newVariation;
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state.selectedDifficulty = prevDifficulty != null ? prevDifficulty : newDifficulty;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function toString():String
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{
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return 'Switch Difficulty';
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}
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}
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class SelectNotesCommand implements ChartEditorCommand
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{
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private var notes:Array<SongNoteData>;
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public function new(notes:Array<SongNoteData>)
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{
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this.notes = notes;
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}
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public function execute(state:ChartEditorState):Void
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{
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for (note in this.notes) {
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state.currentSelection.push(note);
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}
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function undo(state:ChartEditorState):Void
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{
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state.currentSelection = SongDataUtils.subtractNotes(state.currentSelection, this.notes);
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function toString():String
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{
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if (notes.length == 1) {
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var dir:String = notes[0].getDirectionName();
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return 'Select $dir Note';
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}
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return 'Select ${notes.length} Notes';
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}
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}
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class DeselectNoteCommand implements ChartEditorCommand
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{
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private var notes:Array<SongNoteData>;
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public function new(notes:Array<SongNoteData>)
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{
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this.notes = notes;
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}
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public function execute(state:ChartEditorState):Void
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{
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state.currentSelection = SongDataUtils.subtractNotes(state.currentSelection, this.notes);
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function undo(state:ChartEditorState):Void
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{
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for (note in this.notes) {
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state.currentSelection.push(note);
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}
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function toString():String
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{
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if (notes.length == 1) {
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var dir:String = notes[0].getDirectionName();
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return 'Deselect $dir Note';
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}
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return 'Deselect ${notes.length} Notes';
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}
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}
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class SelectAllNotesCommand implements ChartEditorCommand
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{
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private var previousSelection:Array<SongNoteData>;
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public function new(?previousSelection:Array<SongNoteData>)
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{
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this.previousSelection = previousSelection == null ? [] : previousSelection;
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}
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public function execute(state:ChartEditorState):Void
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{
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state.currentSelection = state.currentSongChartNoteData
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;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function undo(state:ChartEditorState):Void
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{
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state.currentSelection = previousSelection;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function toString():String
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{
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return 'Select All Notes';
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}
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}
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class DeselectAllNotesCommand implements ChartEditorCommand
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{
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private var previousSelection:Array<SongNoteData>;
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public function new(?previousSelection:Array<SongNoteData>)
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{
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this.previousSelection = previousSelection == null ? [] : previousSelection;
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}
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public function execute(state:ChartEditorState):Void
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{
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state.currentSelection = [];
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function undo(state:ChartEditorState):Void
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{
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state.currentSelection = previousSelection;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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}
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public function toString():String
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{
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return 'Deselect All Notes';
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}
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}
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class CopyNotesCommand implements ChartEditorCommand
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{
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private var notes:Array<SongNoteData>;
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private var previousSelection:Array<SongNoteData>;
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public function new(notes:Array<SongNoteData>, ?previousSelection:Array<SongNoteData>)
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{
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this.notes = notes;
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this.previousSelection = previousSelection == null ? [] : previousSelection;
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}
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public function execute(state:ChartEditorState):Void
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{
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state.currentClipboard = SongDataUtils.buildClipboard(notes);
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}
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public function undo(state:ChartEditorState):Void
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{
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state.currentClipboard = previousSelection;
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}
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public function toString():String
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{
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var len:Int = notes.length;
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return 'Copy $len Notes to Clipboard';
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}
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}
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class CutNotesCommand implements ChartEditorCommand
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{
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private var notes:Array<SongNoteData>;
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private var previousSelection:Array<SongNoteData>;
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public function new(notes:Array<SongNoteData>, ?previousSelection:Array<SongNoteData> = [])
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{
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this.notes = notes;
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this.previousSelection = previousSelection == null ? [] : previousSelection;
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}
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public function execute(state:ChartEditorState):Void
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{
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// Copy the notes.
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state.currentClipboard = SongDataUtils.buildClipboard(notes);
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// Delete the notes.
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state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
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state.currentSelection = [];
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function undo(state:ChartEditorState):Void
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{
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state.currentClipboard = previousSelection;
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state.currentSongChartNoteData = state.currentSongChartNoteData.concat(notes);
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state.currentSelection = notes;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function toString():String
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{
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var len:Int = notes.length;
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return 'Cut $len Notes to Clipboard';
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}
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}
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class PasteNotesCommand implements ChartEditorCommand
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{
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private var targetTimestamp:Int;
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public function new(targetTimestamp:Int)
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{
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this.targetTimestamp = targetTimestamp;
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}
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public function execute(state:ChartEditorState):Void
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{
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var notesToAdd = SongDataUtils.offsetSongNoteData(state.currentClipboard, targetTimestamp);
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state.currentSongChartNoteData = state.currentSongChartNoteData.concat(notesToAdd);
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state.currentSelection = notesToAdd;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function undo(state:ChartEditorState):Void
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{
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// NOTE: We can assume that the previous action
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// defined the clipboard, so we don't need to redundantly it here... right?
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state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, state.currentClipboard);
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state.currentSelection = [];
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function toString():String
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{
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var len:Int = notes.length;
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return 'Paste $len Notes from Clipboard';
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}
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}
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class AddEventsCommand implements ChartEditorCommand
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{
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private var events:Array<SongEventData>;
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// private var previousSelection:Array<SongEventData>;
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public function new(events:Array<SongEventData>, ?previousSelection:Array<SongEventData>)
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{
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this.events = events;
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// this.previousSelection = previousSelection == null ? [] : previousSelection;
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}
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public function execute(state:ChartEditorState):Void
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{
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state.currentSongChartEventData = state.currentSongChartEventData.concat(events);
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// TODO: Allow selecting events.
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// state.currentSelection = events;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function undo(state:ChartEditorState):Void
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{
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state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
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// TODO: Allow selecting events.
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// state.currentSelection = previousSelection;
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state.noteDisplayDirty = true;
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state.notePreviewDirty = true;
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state.sortChartData();
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}
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public function toString():String
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{
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var len:Int = events.length;
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return 'Add $len Events';
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}
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}
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