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Funkin/source/funkin/play/cutscene/dialogue/Speaker.hx

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2023-06-16 21:37:56 +00:00
package funkin.play.cutscene.dialogue;
import flixel.FlxSprite;
import funkin.modding.events.ScriptEvent;
import flixel.graphics.frames.FlxFramesCollection;
import funkin.util.assets.FlxAnimationUtil;
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
/**
* The character sprite which displays during dialogue.
*
* Most conversations have two speakers, with one being flipped.
*/
class Speaker extends FlxSprite implements IDialogueScriptedClass
{
/**
* The internal ID for this speaker.
*/
public final speakerId:String;
/**
* The full data for a speaker.
*/
var speakerData:SpeakerData;
/**
* A readable name for this speaker.
*/
public var speakerName(get, null):String;
function get_speakerName():String
{
return speakerData.name;
}
/**
* Offset the speaker's sprite by this much when playing each animation.
*/
var animationOffsets:Map<String, Array<Float>> = new Map<String, Array<Float>>();
/**
* The current animation offset being used.
*/
var animOffsets(default, set):Array<Float> = [0, 0];
function set_animOffsets(value:Array<Float>):Array<Float>
{
if (animOffsets == null) animOffsets = [0, 0];
if ((animOffsets[0] == value[0]) && (animOffsets[1] == value[1])) return value;
var xDiff:Float = value[0] - animOffsets[0];
var yDiff:Float = value[1] - animOffsets[1];
this.x += xDiff;
this.y += yDiff;
return animOffsets = value;
}
/**
* The offset of the speaker overall.
*/
public var globalOffsets(default, set):Array<Float> = [0, 0];
function set_globalOffsets(value:Array<Float>):Array<Float>
{
if (globalOffsets == null) globalOffsets = [0, 0];
if (globalOffsets == value) return value;
var xDiff:Float = value[0] - globalOffsets[0];
var yDiff:Float = value[1] - globalOffsets[1];
this.x += xDiff;
this.y += yDiff;
return globalOffsets = value;
}
public function new(speakerId:String)
{
super();
this.speakerId = speakerId;
this.speakerData = SpeakerDataParser.parseSpeakerData(this.speakerId);
if (speakerData == null) throw 'Could not load speaker data for speaker ID "$speakerId"';
}
/**
* Called when speaker is being created.
* @param event The script event.
*/
public function onCreate(event:ScriptEvent):Void
{
this.globalOffsets = [0, 0];
this.x = 0;
this.y = 0;
this.alpha = 1;
loadSpritesheet();
loadAnimations();
}
function loadSpritesheet():Void
{
trace('[SPEAKER] Loading spritesheet ${speakerData.assetPath} for ${speakerId}');
var tex:FlxFramesCollection = Paths.getSparrowAtlas(speakerData.assetPath);
if (tex == null)
{
trace('Could not load Sparrow sprite: ${speakerData.assetPath}');
return;
}
this.frames = tex;
if (speakerData.isPixel)
{
this.antialiasing = false;
}
else
{
this.antialiasing = true;
}
this.flipX = speakerData.flipX;
this.globalOffsets = speakerData.offsets;
this.setScale(speakerData.scale);
}
/**
* Set the sprite scale to the appropriate value.
* @param scale
*/
public function setScale(scale:Null<Float>):Void
{
if (scale == null) scale = 1.0;
this.scale.x = scale;
this.scale.y = scale;
this.updateHitbox();
}
function loadAnimations():Void
{
trace('[SPEAKER] Loading ${speakerData.animations.length} animations for ${speakerId}');
FlxAnimationUtil.addAtlasAnimations(this, speakerData.animations);
for (anim in speakerData.animations)
{
if (anim.offsets == null)
{
setAnimationOffsets(anim.name, 0, 0);
}
else
{
setAnimationOffsets(anim.name, anim.offsets[0], anim.offsets[1]);
}
}
var animNames:Array<String> = this.animation.getNameList();
trace('[SPEAKER] Successfully loaded ${animNames.length} animations for ${speakerId}');
}
/**
* @param name The name of the animation to play.
* @param restart Whether to restart the animation if it is already playing.
*/
public function playAnimation(name:String, restart:Bool = false):Void
{
var correctName:String = correctAnimationName(name);
if (correctName == null) return;
this.animation.play(correctName, restart, false, 0);
applyAnimationOffsets(correctName);
}
public function getCurrentAnimation():String
{
if (this.animation == null || this.animation.curAnim == null) return "";
return this.animation.curAnim.name;
}
/**
* Ensure that a given animation exists before playing it.
* Will gracefully check for name, then name with stripped suffixes, then 'idle', then fail to play.
* @param name
*/
function correctAnimationName(name:String):String
{
// If the animation exists, we're good.
if (hasAnimation(name)) return name;
trace('[BOPPER] Animation "$name" does not exist!');
// Attempt to strip a `-alt` suffix, if it exists.
if (name.lastIndexOf('-') != -1)
{
var correctName = name.substring(0, name.lastIndexOf('-'));
trace('[BOPPER] Attempting to fallback to "$correctName"');
return correctAnimationName(correctName);
}
else
{
if (name != 'idle')
{
trace('[BOPPER] Attempting to fallback to "idle"');
return correctAnimationName('idle');
}
else
{
trace('[BOPPER] Failing animation playback.');
return null;
}
}
}
public function hasAnimation(id:String):Bool
{
if (this.animation == null) return false;
return this.animation.getByName(id) != null;
}
/**
* Define the animation offsets for a specific animation.
*/
public function setAnimationOffsets(name:String, xOffset:Float, yOffset:Float):Void
{
animationOffsets.set(name, [xOffset, yOffset]);
}
/**
* Retrieve an apply the animation offsets for a specific animation.
*/
function applyAnimationOffsets(name:String):Void
{
var offsets:Array<Float> = animationOffsets.get(name);
if (offsets != null && !(offsets[0] == 0 && offsets[1] == 0))
{
this.animOffsets = offsets;
}
else
{
this.animOffsets = [0, 0];
}
}
public function onDialogueStart(event:DialogueScriptEvent):Void {}
public function onDialogueCompleteLine(event:DialogueScriptEvent):Void {}
public function onDialogueLine(event:DialogueScriptEvent):Void {}
public function onDialogueSkip(event:DialogueScriptEvent):Void {}
public function onDialogueEnd(event:DialogueScriptEvent):Void {}
public function onUpdate(event:UpdateScriptEvent):Void {}
public function onDestroy(event:ScriptEvent):Void
{
frames = null;
this.x = 0;
this.y = 0;
this.globalOffsets = [0, 0];
this.alpha = 0;
this.kill();
}
public function onScriptEvent(event:ScriptEvent):Void {}
}