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Funkin/source/Main.hx

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package;
import flixel.FlxGame;
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import openfl.display.FPS;
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import openfl.display.Sprite;
class Main extends Sprite
{
public function new()
{
super();
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addChild(new FlxGame(0, 0, ChartingState));
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#if !mobile
addChild(new FPS(10, 3, 0xFFFFFF));
#end
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}
}