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Funkin/source/funkin/util/plugins/ForceCrashPlugin.hx

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package funkin.util.plugins;
import flixel.FlxBasic;
/**
* A plugin which forcibly crashes the application.
* TODO: Should we disable this in release builds?
*/
class ForceCrashPlugin extends FlxBasic
{
public function new()
{
super();
}
public static function initialize():Void
{
FlxG.plugins.addPlugin(new ForceCrashPlugin());
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
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// Ctrl + Shift + L = Crash the game for debugging purposes
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.SHIFT && FlxG.keys.pressed.L)
{
// TODO: Make this message 87% funnier.
throw "DEBUG: Crashing the game via debug keybind!";
}
}
public override function destroy():Void
{
super.destroy();
}
}