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Funkin/source/funkin/ui/story/StoryMenuState.hx

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package funkin.ui.story;
class StoryMenuState extends MusicBeatState
{
static final DEFAULT_BACKGROUND_COLOR:FlxColor = FlxColor.fromString("#F9CF51");
static final BACKGROUND_HEIGHT:Int = 400;
var currentDifficultyId:String = 'normal';
var currentLevelId:String = 'tutorial';
var currentLevel:Level;
var isLevelUnlocked:Bool;
var highScore:Int = 42069420;
var highScoreLerp:Int = 12345678;
var exitingMenu:Bool = false;
var selectedWeek:Bool = false;
//
// RENDER OBJECTS
//
/**
* The title of the level at the top.
*/
var levelTitleText:FlxText;
/**
* The score text at the top.
*/
var scoreText:FlxText;
/**
* The list of songs on the left.
*/
var tracklistText:FlxText;
/**
* The title of the week in the middle.
*/
var levelTitles:FlxTypedGroup<LevelTitle>;
/**
* The props in the center.
*/
var levelProps:FlxTypedGroup<LevelProp>;
/**
* The background behind the props.
*/
var levelBackground:FlxSprite;
/**
* The left arrow of the difficulty selector.
*/
var leftDifficultyArrow:FlxSprite;
/**
* The right arrow of the difficulty selector.
*/
var rightDifficultyArrow:FlxSprite;
/**
* The text of the difficulty selector.
*/
var difficultySprite:FlxSprite;
public function new(?stickers:StickerSubState = null)
{
if (stickers != null)
{
stickerSubState = stickers;
}
super();
}
override function create():Void
{
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
if (!FlxG.sound.music.playing)
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));
FlxG.sound.music.fadeIn(4, 0, 0.7);
Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
}
if (stickerSubState != null)
{
this.persistentUpdate = true;
this.persistentDraw = true;
openSubState(stickerSubState);
stickerSubState.degenStickers();
// resetSubState();
}
persistentUpdate = persistentDraw = true;
// Explicitly define the background color.
this.bgColor = FlxColor.BLACK;
levelTitles = new FlxTypedGroup<LevelTitle>();
add(levelTitles);
levelBackground = new FlxSprite(0, 56).makeGraphic(FlxG.width, BACKGROUND_HEIGHT, DEFAULT_BACKGROUND_COLOR);
add(levelBackground);
levelProps = new FlxTypedGroup<LevelProp>();
add(levelProps);
scoreText = new FlxText(10, 10, 0, 'HIGH SCORE: 42069420');
scoreText.setFormat("VCR OSD Mono", 32);
add(scoreText);
tracklistText = new FlxText(FlxG.width * 0.05, yellowBG.x + yellowBG.height + 100, 0, "Tracks", 32);
tracklistText.alignment = CENTER;
tracklistText.font = rankText.font;
tracklistText.color = 0xFFe55777;
add(tracklistText);
levelTitleText = new FlxText(FlxG.width * 0.7, 10, 0, 'WEEK 1');
levelTitleText.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
levelTitleText.alpha = 0.7;
add(levelTitleText);
buildLevelTitles(false);
leftArrow = new FlxSprite(grpWeekText.members[0].x + grpWeekText.members[0].width + 10, grpWeekText.members[0].y + 10);
leftArrow.frames = Paths.getSparrowAtlas('storymenu/ui/arrows');
leftArrow.animation.addByPrefix('idle', 'leftIdle0');
leftArrow.animation.addByPrefix('press', 'leftConfirm0');
leftArrow.animation.play('idle');
add(leftArrow);
rightArrow = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 50, leftArrow.y);
rightArrow.frames = leftArrow.frames;
rightArrow.animation.addByPrefix('idle', 'rightIdle0');
rightArrow.animation.addByPrefix('press', 'rightConfirm0');
rightArrow.animation.play('idle');
add(rightArrow);
difficultySprite = buildDifficultySprite();
changeDifficulty();
add(difficultySprite);
#if discord_rpc
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
}
function buildDifficultySprite():Void
{
difficultySprite = new FlxSprite(leftArrow.x + 130, leftArrow.y);
difficultySprite.frames = ui_tex;
difficultySprite.animation.addByPrefix('easy', 'EASY');
difficultySprite.animation.addByPrefix('normal', 'NORMAL');
difficultySprite.animation.addByPrefix('hard', 'HARD');
difficultySprite.animation.play('easy');
}
function buildLevelTitles(moddedLevels:Bool):Void
{
levelTitles.clear();
var levelIds:Array<String> = LevelRegistry.instance.getLevelIds();
for (levelIndex in 0...levelIds.length)
{
var levelId:String = levelIds[levelIndex];
var level:Level = LevelRegistry.instance.fetchEntry(levelId);
var levelTitleItem:LevelTitle = new LevelTitle(0, yellowBG.y + yellowBG.height + 10, level);
levelTitleItem.targetY = ((weekThing.height + 20) * levelIndex);
levelTitles.add(levelTitleItem);
}
}
override function update(elapsed:Float)
{
highScoreLerp = CoolUtil.coolLerp(highScoreLerp, highScore, 0.5);
scoreText.text = 'WEEK SCORE: ${Math.round(highScoreLerp)}';
txtWeekTitle.text = weekNames[curWeek].toUpperCase();
txtWeekTitle.x = FlxG.width - (txtWeekTitle.width + 10);
handleKeyPresses();
super.update(elapsed);
}
function handleKeyPresses():Void
{
if (!exitingMenu)
{
if (!selectedWeek)
{
if (controls.UI_UP_P)
{
changeLevel(-1);
}
if (controls.UI_DOWN_P)
{
changeLevel(1);
}
if (controls.UI_RIGHT)
{
rightArrow.animation.play('press')
}
else
{
rightArrow.animation.play('idle');
}
if (controls.UI_LEFT)
{
leftArrow.animation.play('press');
}
else
{
leftArrow.animation.play('idle');
}
if (controls.UI_RIGHT_P)
{
changeDifficulty(1);
}
if (controls.UI_LEFT_P)
{
changeDifficulty(-1);
}
}
if (controls.ACCEPT)
{
selectWeek();
}
}
if (controls.BACK && !exitingMenu && !selectedWeek)
{
FlxG.sound.play(Paths.sound('cancelMenu'));
exitingMenu = true;
FlxG.switchState(new MainMenuState());
}
}
function changeLevel(change:Int = 0):Void {}
function changeDifficulty(change:Int = 0):Void {}
}