1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-09-20 09:09:00 +00:00
Funkin/source/funkin/modding/module/Module.hx

120 lines
3.4 KiB
Haxe
Raw Normal View History

package funkin.modding.module;
import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
2022-03-15 00:48:45 +00:00
import funkin.modding.IScriptedClass.IStateChangingScriptedClass;
2022-04-18 23:36:09 +00:00
import funkin.modding.events.ScriptEvent;
/**
* A module is a scripted class which receives all events without requiring a specific context.
* You may have the module active at all times, or only when another script enables it.
*/
2022-03-15 00:48:45 +00:00
class Module implements IPlayStateScriptedClass implements IStateChangingScriptedClass
{
2023-01-23 00:55:30 +00:00
/**
* Whether the module is currently active.
*/
public var active(default, set):Bool = true;
2023-01-23 00:55:30 +00:00
function set_active(value:Bool):Bool
{
2023-03-01 02:06:09 +00:00
return this.active = value;
2023-01-23 00:55:30 +00:00
}
2023-01-23 00:55:30 +00:00
public var moduleId(default, null):String = 'UNKNOWN';
2023-01-23 00:55:30 +00:00
/**
* Determines the order in which modules receive events.
* You can modify this to change the order in which a given module receives events.
2023-06-08 20:30:45 +00:00
*
2023-01-23 00:55:30 +00:00
* Priority 1 is processed before Priority 1000, etc.
*/
public var priority(default, set):Int;
2023-01-23 00:55:30 +00:00
function set_priority(value:Int):Int
{
this.priority = value;
@:privateAccess
ModuleHandler.reorderModuleCache();
return value;
}
2023-01-23 00:55:30 +00:00
/**
* Called when the module is initialized.
* It may not be safe to reference other modules here since they may not be loaded yet.
2023-06-08 20:30:45 +00:00
*
2023-01-23 00:55:30 +00:00
* NOTE: To make the module start inactive, call `this.active = false` in the constructor.
*/
public function new(moduleId:String, priority:Int = 1000):Void
{
this.moduleId = moduleId;
this.priority = priority;
}
2023-01-23 00:55:30 +00:00
public function toString()
{
return 'Module(' + this.moduleId + ')';
}
2023-01-23 00:55:30 +00:00
// TODO: Half of these aren't actually being called!!!!!!!
2023-01-23 00:55:30 +00:00
public function onScriptEvent(event:ScriptEvent) {}
2023-01-23 00:55:30 +00:00
/**
* Called when the module is first created.
* This happens before the title screen appears!
*/
public function onCreate(event:ScriptEvent) {}
2023-01-23 00:55:30 +00:00
/**
* Called when a module is destroyed.
* This currently only happens when reloading modules with F5.
*/
public function onDestroy(event:ScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onUpdate(event:UpdateScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onPause(event:PauseScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onResume(event:ScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onSongStart(event:ScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onSongEnd(event:ScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onGameOver(event:ScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onNoteHit(event:NoteScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onNoteMiss(event:NoteScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent) {}
2022-04-18 23:36:09 +00:00
2023-01-23 00:55:30 +00:00
public function onStepHit(event:SongTimeScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onBeatHit(event:SongTimeScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onSongEvent(event:SongEventScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onCountdownStart(event:CountdownScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onCountdownStep(event:CountdownScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onCountdownEnd(event:CountdownScriptEvent) {}
2022-03-15 00:48:45 +00:00
2023-01-23 00:55:30 +00:00
public function onSongLoaded(event:SongLoadScriptEvent) {}
2022-03-15 00:48:45 +00:00
2023-01-23 00:55:30 +00:00
public function onStateChangeBegin(event:StateChangeScriptEvent) {}
2022-04-18 23:36:09 +00:00
2023-01-23 00:55:30 +00:00
public function onStateChangeEnd(event:StateChangeScriptEvent) {}
2022-04-18 23:36:09 +00:00
2023-06-09 19:44:29 +00:00
public function onSubStateOpenBegin(event:SubStateScriptEvent) {}
2022-04-18 23:36:09 +00:00
2023-06-09 19:44:29 +00:00
public function onSubStateOpenEnd(event:SubStateScriptEvent) {}
2022-04-18 23:36:09 +00:00
2023-06-09 19:44:29 +00:00
public function onSubStateCloseBegin(event:SubStateScriptEvent) {}
2022-04-18 23:36:09 +00:00
2023-06-09 19:44:29 +00:00
public function onSubStateCloseEnd(event:SubStateScriptEvent) {}
2023-01-23 00:55:30 +00:00
public function onSongRetry(event:ScriptEvent) {}
}