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Funkin/source/funkin/util/assets/SoundUtil.hx

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package funkin.util.assets;
import haxe.io.Bytes;
import openfl.media.Sound as OpenFLSound;
import funkin.audio.FunkinSound;
import lime.media.AudioBuffer;
@:nullSafety
class SoundUtil
{
/**
* Convert byte data into a playable sound.
*
* @param input The byte data.
* @return The playable sound, or `null` if loading failed.
*/
public static function buildSoundFromBytes(input:Null<Bytes>):Null<FunkinSound>
{
if (input == null) return null;
var openflSound:OpenFLSound = OpenFLSound.fromAudioBuffer(AudioBuffer.fromBytes(input));
if (openflSound == null) return null;
return FunkinSound.load(openflSound, 1.0, false);
}
}