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cchat-gtk/internal/ui/service/session/server/server.go

358 lines
8.8 KiB
Go

package server
import (
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-gtk/internal/gts"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives/menu"
"github.com/diamondburned/cchat-gtk/internal/ui/rich"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/button"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/traverse"
"github.com/diamondburned/cchat/text"
"github.com/gotk3/gotk3/gtk"
"github.com/pkg/errors"
)
const ChildrenMargin = 24
const IconSize = 32
func AssertUnhollow(hollower interface{ IsHollow() bool }) {
if hollower.IsHollow() {
panic("Server is hollow, but a normal method was called.")
}
}
type ServerRow struct {
*Row
ctrl Controller
Server cchat.Server
// State that's updated even when stale. Initializations will use these.
unread bool
mentioned bool
// callback to cancel unread indicator
cancelUnread func()
}
var serverCSS = primitives.PrepareClassCSS("server", `
/* Ignore first child because .server-children already covers this */
.server:not(:first-child) {
margin: 0;
margin-top: 3px;
border-radius: 0;
}
`)
// NewHollowServer creates a new hollow ServerRow. It will automatically create
// hollow children containers and rows for the given server.
func NewHollowServer(p traverse.Breadcrumber, sv cchat.Server, ctrl Controller) *ServerRow {
var serverRow = &ServerRow{
Row: NewHollowRow(p),
ctrl: ctrl,
Server: sv,
cancelUnread: func() {},
}
switch sv := sv.(type) {
case cchat.ServerList:
serverRow.SetHollowServerList(sv, ctrl)
serverRow.children.SetUnreadHandler(serverRow.SetUnreadUnsafe)
case cchat.ServerMessage:
if unreader, ok := sv.(cchat.ServerMessageUnreadIndicator); ok {
gts.Async(func() (func(), error) {
c, err := unreader.UnreadIndicate(serverRow)
if err != nil {
return nil, errors.Wrap(err, "Failed to use unread indicator")
}
return func() { serverRow.cancelUnread = c }, nil
})
}
}
return serverRow
}
// Init brings the row out of the hollow state. It loads the children (if any),
// but this process does not make more widgets.
func (r *ServerRow) Init() {
if !r.IsHollow() {
return
}
// Initialize the row, which would fill up the button and others as well.
r.Row.Init(r.Server.Name())
r.Row.SetIconer(r.Server)
serverCSS(r.Row)
// Connect the destroyer, if any.
r.Row.Connect("destroy", r.cancelUnread)
// Restore the read state.
r.Button.SetUnreadUnsafe(r.unread, r.mentioned) // update with state
switch server := r.Server.(type) {
case cchat.ServerList:
primitives.AddClass(r, "server-list")
r.children.Init()
r.children.Show()
r.childrev, _ = gtk.RevealerNew()
r.childrev.SetRevealChild(false)
r.childrev.Add(r.children)
r.childrev.Show()
r.Box.PackStart(r.childrev, false, false, 0)
r.Button.SetClicked(r.SetRevealChild)
case cchat.ServerMessage:
primitives.AddClass(r, "server-message")
r.Button.SetClickedIfTrue(func() { r.ctrl.RowSelected(r, server) })
}
}
// GetActiveServerMessage returns true if the row is currently selected AND it
// is a message row.
func (r *ServerRow) GetActiveServerMessage() bool {
// If the button is nil, then that probably means we're still in a hollow
// state. This obviously means nothing is being selected.
if r.Button == nil {
return false
}
return r.children == nil && r.Button.GetActive()
}
// SetUnread is thread-safe.
func (r *ServerRow) SetUnread(unread, mentioned bool) {
gts.ExecAsync(func() { r.SetUnreadUnsafe(unread, mentioned) })
}
func (r *ServerRow) SetUnreadUnsafe(unread, mentioned bool) {
// We're never unread if we're reading this current server.
if r.GetActiveServerMessage() {
unread, mentioned = false, false
}
// Update the local state.
r.unread = unread
r.mentioned = mentioned
// Button is nil if we're still in a hollow state. A nil check should tell
// us that.
if r.Button != nil {
r.Button.SetUnreadUnsafe(r.unread, r.mentioned)
}
// Still update the parent's state even if we're hollow.
traverse.TrySetUnread(r.parentcrumb, r.Server.ID(), r.unread, r.mentioned)
}
type Row struct {
*gtk.Box
Button *button.ToggleButtonImage
parentcrumb traverse.Breadcrumber
// non-nil if server list and the function returns error
childrenErr error
childrev *gtk.Revealer
children *Children
serverList cchat.ServerList
}
func NewHollowRow(parent traverse.Breadcrumber) *Row {
return &Row{
parentcrumb: parent,
}
}
func (r *Row) IsHollow() bool {
return r.Box == nil
}
// Init initializes the row from its initial hollow state. It does nothing after
// the first call.
func (r *Row) Init(name text.Rich) {
if !r.IsHollow() {
return
}
r.Button = button.NewToggleButtonImage(name)
r.Button.Box.SetHAlign(gtk.ALIGN_START)
r.Button.SetRelief(gtk.RELIEF_NONE)
r.Button.Show()
r.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
r.Box.PackStart(r.Button, false, false, 0)
// Ensure errors are displayed.
r.childrenSetErr(r.childrenErr)
}
func (r *Row) Breadcrumb() traverse.Breadcrumb {
return traverse.TryBreadcrumb(r.parentcrumb, r.Button.GetText())
}
// SetHollowServerList sets the row to a hollow server list (children) and
// recursively create
func (r *Row) SetHollowServerList(list cchat.ServerList, ctrl Controller) {
r.serverList = list
r.children = NewHollowChildren(r, ctrl)
r.children.setLoading()
go func() {
var err = list.Servers(r.children)
gts.ExecAsync(func() {
// Announce that we're not loading anymore.
r.children.setNotLoading()
if !r.IsHollow() {
// Restore clickability.
r.SetSensitive(true)
}
// Use the childrenX method instead of SetX. We can wrap nil
// errors.
r.childrenSetErr(errors.Wrap(err, "Failed to get servers"))
})
}()
}
// Reset clears off all children servers. It's a no-op if there are none.
func (r *Row) Reset() {
if r.children != nil {
// Remove everything from the children container.
r.children.Reset()
// Remove the children container itself.
r.Box.Remove(r.children)
}
// Reset the state.
r.serverList = nil
r.children = nil
}
func (r *Row) childrenSetErr(err error) {
// Update the state and only use this state field.
r.childrenErr = err
// Only call this if we're not hollow. If we are, then Init() will read the
// state field above and render the failed button.
if !r.IsHollow() {
if err != nil {
// If the user chooses to retry, the list will automatically expand.
r.SetFailed(err, func() { r.SetRevealChild(true) })
} else {
r.SetDone()
}
}
}
func (r *Row) SetLabelUnsafe(name text.Rich) {
AssertUnhollow(r)
r.Button.SetLabelUnsafe(name)
}
func (r *Row) SetIconer(v interface{}) {
AssertUnhollow(r)
if iconer, ok := v.(cchat.Icon); ok {
r.Button.Image.SetSize(IconSize)
r.Button.Image.AsyncSetIconer(iconer, "Error getting server icon URL")
}
}
// SetLoading is called by the parent struct.
func (r *Row) SetLoading() {
AssertUnhollow(r)
r.SetSensitive(false)
r.Button.SetLoading()
}
// SetFailed is shared between the parent struct and the children list. This is
// because both of those errors share the same appearance, just different
// callbacks.
func (r *Row) SetFailed(err error, retry func()) {
AssertUnhollow(r)
r.SetSensitive(true)
r.SetTooltipText(err.Error())
r.Button.SetFailed(err, retry)
r.Button.Label.SetMarkup(rich.MakeRed(r.Button.GetLabel()))
}
// SetDone is shared between the parent struct and the children list. This is
// because both will use the same SetFailed.
func (r *Row) SetDone() {
AssertUnhollow(r)
r.Button.SetNormal()
r.SetSensitive(true)
r.SetTooltipText("")
}
func (r *Row) SetNormalExtraMenu(items []menu.Item) {
AssertUnhollow(r)
r.Button.SetNormalExtraMenu(items)
r.SetSensitive(true)
r.SetTooltipText("")
}
// SetSelected is used for highlighting the current message server.
func (r *Row) SetSelected(selected bool) {
AssertUnhollow(r)
r.Button.SetSelected(selected)
}
func (r *Row) GetActive() bool {
AssertUnhollow(r)
return r.Button.GetActive()
}
// SetRevealChild reveals the list of servers. It does nothing if there are no
// servers, meaning if Row does not represent a ServerList.
func (r *Row) SetRevealChild(reveal bool) {
AssertUnhollow(r)
// Do the above noop check.
if r.children == nil {
return
}
// Actually reveal the children.
r.childrev.SetRevealChild(reveal)
// If this isn't a reveal, then we don't need to load.
if !reveal {
return
}
// Load the list of servers if we're still in loading mode. Before, we have
// to call Servers on this. Now, we already know that there are hollow
// servers in the children container.
r.children.LoadAll()
}
// GetRevealChild returns whether or not the server list is expanded, or always
// false if there is no server list.
func (r *Row) GetRevealChild() bool {
AssertUnhollow(r)
if r.childrev != nil {
return r.childrev.GetRevealChild()
}
return false
}