package server import ( "github.com/diamondburned/cchat" "github.com/diamondburned/cchat-gtk/internal/gts" "github.com/diamondburned/cchat-gtk/internal/ui/primitives" "github.com/diamondburned/cchat-gtk/internal/ui/primitives/menu" "github.com/diamondburned/cchat-gtk/internal/ui/rich" "github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/button" "github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/traverse" "github.com/diamondburned/cchat/text" "github.com/gotk3/gotk3/gtk" "github.com/pkg/errors" ) const ChildrenMargin = 24 const IconSize = 32 func AssertUnhollow(hollower interface{ IsHollow() bool }) { if hollower.IsHollow() { panic("Server is hollow, but a normal method was called.") } } type ServerRow struct { *Row ctrl Controller Server cchat.Server // State that's updated even when stale. Initializations will use these. unread bool mentioned bool // callback to cancel unread indicator cancelUnread func() } var serverCSS = primitives.PrepareClassCSS("server", ` /* Ignore first child because .server-children already covers this */ .server:not(:first-child) { margin: 0; margin-top: 3px; border-radius: 0; } `) // NewHollowServer creates a new hollow ServerRow. It will automatically create // hollow children containers and rows for the given server. func NewHollowServer(p traverse.Breadcrumber, sv cchat.Server, ctrl Controller) *ServerRow { var serverRow = &ServerRow{ Row: NewHollowRow(p), ctrl: ctrl, Server: sv, cancelUnread: func() {}, } switch sv := sv.(type) { case cchat.ServerList: serverRow.SetHollowServerList(sv, ctrl) serverRow.children.SetUnreadHandler(serverRow.SetUnreadUnsafe) case cchat.ServerMessage: if unreader, ok := sv.(cchat.ServerMessageUnreadIndicator); ok { gts.Async(func() (func(), error) { c, err := unreader.UnreadIndicate(serverRow) if err != nil { return nil, errors.Wrap(err, "Failed to use unread indicator") } return func() { serverRow.cancelUnread = c }, nil }) } } return serverRow } // Init brings the row out of the hollow state. It loads the children (if any), // but this process does not make more widgets. func (r *ServerRow) Init() { if !r.IsHollow() { return } // Initialize the row, which would fill up the button and others as well. r.Row.Init(r.Server.Name()) r.Row.SetIconer(r.Server) serverCSS(r.Row) // Connect the destroyer, if any. r.Row.Connect("destroy", r.cancelUnread) // Restore the read state. r.Button.SetUnreadUnsafe(r.unread, r.mentioned) // update with state switch server := r.Server.(type) { case cchat.ServerList: primitives.AddClass(r, "server-list") r.children.Init() r.children.Show() r.childrev, _ = gtk.RevealerNew() r.childrev.SetRevealChild(false) r.childrev.Add(r.children) r.childrev.Show() r.Box.PackStart(r.childrev, false, false, 0) r.Button.SetClicked(r.SetRevealChild) case cchat.ServerMessage: primitives.AddClass(r, "server-message") r.Button.SetClickedIfTrue(func() { r.ctrl.RowSelected(r, server) }) } } // GetActiveServerMessage returns true if the row is currently selected AND it // is a message row. func (r *ServerRow) GetActiveServerMessage() bool { // If the button is nil, then that probably means we're still in a hollow // state. This obviously means nothing is being selected. if r.Button == nil { return false } return r.children == nil && r.Button.GetActive() } // SetUnread is thread-safe. func (r *ServerRow) SetUnread(unread, mentioned bool) { gts.ExecAsync(func() { r.SetUnreadUnsafe(unread, mentioned) }) } func (r *ServerRow) SetUnreadUnsafe(unread, mentioned bool) { // We're never unread if we're reading this current server. if r.GetActiveServerMessage() { unread, mentioned = false, false } // Update the local state. r.unread = unread r.mentioned = mentioned // Button is nil if we're still in a hollow state. A nil check should tell // us that. if r.Button != nil { r.Button.SetUnreadUnsafe(r.unread, r.mentioned) } // Still update the parent's state even if we're hollow. traverse.TrySetUnread(r.parentcrumb, r.Server.ID(), r.unread, r.mentioned) } type Row struct { *gtk.Box Button *button.ToggleButtonImage parentcrumb traverse.Breadcrumber // non-nil if server list and the function returns error childrenErr error childrev *gtk.Revealer children *Children serverList cchat.ServerList } func NewHollowRow(parent traverse.Breadcrumber) *Row { return &Row{ parentcrumb: parent, } } func (r *Row) IsHollow() bool { return r.Box == nil } // Init initializes the row from its initial hollow state. It does nothing after // the first call. func (r *Row) Init(name text.Rich) { if !r.IsHollow() { return } r.Button = button.NewToggleButtonImage(name) r.Button.Box.SetHAlign(gtk.ALIGN_START) r.Button.SetRelief(gtk.RELIEF_NONE) r.Button.Show() r.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0) r.Box.PackStart(r.Button, false, false, 0) // Ensure errors are displayed. r.childrenSetErr(r.childrenErr) } func (r *Row) Breadcrumb() traverse.Breadcrumb { return traverse.TryBreadcrumb(r.parentcrumb, r.Button.GetText()) } // SetHollowServerList sets the row to a hollow server list (children) and // recursively create func (r *Row) SetHollowServerList(list cchat.ServerList, ctrl Controller) { r.serverList = list r.children = NewHollowChildren(r, ctrl) r.children.setLoading() go func() { var err = list.Servers(r.children) gts.ExecAsync(func() { // Announce that we're not loading anymore. r.children.setNotLoading() if !r.IsHollow() { // Restore clickability. r.SetSensitive(true) } // Use the childrenX method instead of SetX. We can wrap nil // errors. r.childrenSetErr(errors.Wrap(err, "Failed to get servers")) }) }() } // Reset clears off all children servers. It's a no-op if there are none. func (r *Row) Reset() { if r.children != nil { // Remove everything from the children container. r.children.Reset() // Remove the children container itself. r.Box.Remove(r.children) } // Reset the state. r.serverList = nil r.children = nil } func (r *Row) childrenSetErr(err error) { // Update the state and only use this state field. r.childrenErr = err // Only call this if we're not hollow. If we are, then Init() will read the // state field above and render the failed button. if !r.IsHollow() { if err != nil { // If the user chooses to retry, the list will automatically expand. r.SetFailed(err, func() { r.SetRevealChild(true) }) } else { r.SetDone() } } } func (r *Row) SetLabelUnsafe(name text.Rich) { AssertUnhollow(r) r.Button.SetLabelUnsafe(name) } func (r *Row) SetIconer(v interface{}) { AssertUnhollow(r) if iconer, ok := v.(cchat.Icon); ok { r.Button.Image.SetSize(IconSize) r.Button.Image.AsyncSetIconer(iconer, "Error getting server icon URL") } } // SetLoading is called by the parent struct. func (r *Row) SetLoading() { AssertUnhollow(r) r.SetSensitive(false) r.Button.SetLoading() } // SetFailed is shared between the parent struct and the children list. This is // because both of those errors share the same appearance, just different // callbacks. func (r *Row) SetFailed(err error, retry func()) { AssertUnhollow(r) r.SetSensitive(true) r.SetTooltipText(err.Error()) r.Button.SetFailed(err, retry) r.Button.Label.SetMarkup(rich.MakeRed(r.Button.GetLabel())) } // SetDone is shared between the parent struct and the children list. This is // because both will use the same SetFailed. func (r *Row) SetDone() { AssertUnhollow(r) r.Button.SetNormal() r.SetSensitive(true) r.SetTooltipText("") } func (r *Row) SetNormalExtraMenu(items []menu.Item) { AssertUnhollow(r) r.Button.SetNormalExtraMenu(items) r.SetSensitive(true) r.SetTooltipText("") } // SetSelected is used for highlighting the current message server. func (r *Row) SetSelected(selected bool) { AssertUnhollow(r) r.Button.SetSelected(selected) } func (r *Row) GetActive() bool { AssertUnhollow(r) return r.Button.GetActive() } // SetRevealChild reveals the list of servers. It does nothing if there are no // servers, meaning if Row does not represent a ServerList. func (r *Row) SetRevealChild(reveal bool) { AssertUnhollow(r) // Do the above noop check. if r.children == nil { return } // Actually reveal the children. r.childrev.SetRevealChild(reveal) // If this isn't a reveal, then we don't need to load. if !reveal { return } // Load the list of servers if we're still in loading mode. Before, we have // to call Servers on this. Now, we already know that there are hollow // servers in the children container. r.children.LoadAll() } // GetRevealChild returns whether or not the server list is expanded, or always // false if there is no server list. func (r *Row) GetRevealChild() bool { AssertUnhollow(r) if r.childrev != nil { return r.childrev.GetRevealChild() } return false }