mirror of
https://github.com/diamondburned/cchat-gtk.git
synced 2024-11-01 03:54:16 +00:00
287 lines
6.7 KiB
Go
287 lines
6.7 KiB
Go
package server
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import (
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-gtk/internal/gts"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/loading"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/savepath"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/traverse"
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"github.com/gotk3/gotk3/gtk"
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)
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type Controller interface {
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MessengerSelected(*ServerRow)
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}
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// Children is a children server with a reference to the parent. By default, a
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// children will contain hollow rows. They are rows that do not yet have any
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// widgets. This changes as soon as Row's Load is called.
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type Children struct {
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*gtk.Box
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load *loading.Button // only not nil while loading
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loading bool
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Rows []*ServerRow
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Parent traverse.Breadcrumber
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rowctrl Controller
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// Unreadable state for children rows to use. The parent row that has this
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// Children will bind a handler to this.
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traverse.Unreadable
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}
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var childrenCSS = primitives.PrepareClassCSS("server-children", `
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.server-children {
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margin: 0;
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margin-top: 3px;
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border-radius: 0;
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}
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`)
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// NewHollowChildren creates a hollow children, which is a children without any
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// widgets.
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func NewHollowChildren(p traverse.Breadcrumber, ctrl Controller) *Children {
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return &Children{
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Parent: p,
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rowctrl: ctrl,
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}
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}
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// NewChildren creates a hollow children then immediately unhollows it.
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func NewChildren(p traverse.Breadcrumber, ctrl Controller) *Children {
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c := NewHollowChildren(p, ctrl)
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c.Init()
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return c
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}
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func (c *Children) IsHollow() bool {
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return c.Box == nil
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}
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// Init ensures that the children container is not hollow. It does nothing after
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// the first call. It does not actually populate the list with widgets. This is
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// done for lazy loading. To load everything, call LoadAll after this.
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//
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// Nothing but ServerRow should call this method.
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func (c *Children) Init() {
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if c.IsHollow() {
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c.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
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c.Box.SetMarginStart(ChildrenMargin)
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c.Box.SetHExpand(true)
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childrenCSS(c.Box)
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// Check if we're still loading. This is effectively restoring the
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// state that was set before we had widgets.
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if c.loading {
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c.setLoading()
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} else {
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c.setNotLoading()
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}
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}
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}
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// Reset ensures that the children container is no longer hollow, then reset all
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// states.
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func (c *Children) Reset() {
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// If the children container isn't hollow, then we have to remove the known
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// rows from the container box.
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if c.Box != nil {
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// Remove old servers from the list.
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for _, row := range c.Rows {
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if row.IsHollow() {
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continue
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}
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c.Box.Remove(row)
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}
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}
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// Wipe the list empty.
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c.Rows = nil
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}
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// setLoading shows the loading circle as a list child. If hollow, this function
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// will only update the state.
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func (c *Children) setLoading() {
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c.loading = true
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// Don't do the rest if we're still hollow.
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if c.IsHollow() {
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return
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}
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// Exit if we're already loading.
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if c.load != nil {
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return
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}
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// Clear everything.
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c.Reset()
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// Set the loading circle and stuff.
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c.load = loading.NewButton()
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c.load.Show()
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c.Box.Add(c.load)
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}
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// setNotLoading removes the loading circle, if any. This is not in Reset()
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// anymore, since the backend may not necessarily call SetServers.
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func (c *Children) setNotLoading() {
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c.loading = false
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// Don't call the rest if we're still hollow.
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if c.IsHollow() {
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return
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}
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// Do we have the spinning circle button? If yes, remove it.
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if c.load != nil {
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// Stop the loading mode. The reset function should do everything for us.
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c.Box.Remove(c.load)
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c.load = nil
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}
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}
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// SetServers is reserved for cchat.ServersContainer.
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func (c *Children) SetServers(servers []cchat.Server) {
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gts.ExecAsync(func() {
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// Save the current state (if any) if the children container is not
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// hollow.
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if !c.IsHollow() {
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restore := c.saveSelectedRow()
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defer restore()
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}
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// Reset before inserting new servers.
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c.Reset()
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// Insert hollow servers.
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c.Rows = make([]*ServerRow, len(servers))
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for i, server := range servers {
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c.Rows[i] = NewHollowServer(c, server, c.rowctrl)
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}
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// We should not unhollow everything here, but rather on uncollapse.
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// Since the root node is always unhollow, calls to this function will
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// pass the hollow test and unhollow its children nodes. That should not
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// happen.
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})
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}
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func (c *Children) findID(id cchat.ID) (int, *ServerRow) {
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for i, row := range c.Rows {
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if row.Server.ID() == id {
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return i, row
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}
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}
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return -1, nil
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}
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func (c *Children) insertAt(row *ServerRow, i int) {
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c.Rows = append(c.Rows[:i], append([]*ServerRow{row}, c.Rows[i:]...)...)
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if !c.IsHollow() {
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c.Box.Add(row)
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c.Box.ReorderChild(row, i)
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}
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}
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func (c *Children) UpdateServer(update cchat.ServerUpdate) {
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gts.ExecAsync(func() {
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prevID, replace := update.PreviousID()
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// TODO: I don't think this code unhollows a new server.
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var newServer = NewHollowServer(c, update, c.rowctrl)
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var i, oldRow = c.findID(prevID)
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// If we're appending a new row, then replace is false.
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if !replace {
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// Increment the old row's index so we know where to insert.
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c.insertAt(newServer, i+1)
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return
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}
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// Only update the server if the old row was found.
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if oldRow == nil {
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return
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}
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c.Rows[i] = newServer
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if !c.IsHollow() {
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// Update the UI as well.
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// TODO: check if this reorder is correct.
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c.Box.Remove(oldRow)
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c.Box.Add(newServer)
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c.Box.ReorderChild(newServer, i)
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}
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})
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}
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// LoadAll forces all children rows to be unhollowed (initialized). It does
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// NOT check if the children container itself is hollow.
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func (c *Children) LoadAll() {
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AssertUnhollow(c)
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for _, row := range c.Rows {
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if row.IsHollow() {
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row.Init() // this is the alloc-heavy method
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row.Show()
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c.Box.Add(row)
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}
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// Restore expansion if possible.
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savepath.Restore(row, row.Button)
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}
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// Check if we have icons.
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var hasIcon bool
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for _, row := range c.Rows {
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if row.HasIcon() {
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hasIcon = true
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break
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}
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}
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// If we have an icon, then show all other possibly empty icons. HdyAvatar
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// will generate a placeholder.
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if hasIcon {
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for _, row := range c.Rows {
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row.UseEmptyIcon()
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}
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}
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}
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// saveSelectedRow saves the current selected row and returns a callback that
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// restores the selection.
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func (c *Children) saveSelectedRow() (restore func()) {
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// Save the current state.
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var oldID string
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for _, row := range c.Rows {
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if row.GetActive() {
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oldID = row.Server.ID()
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break
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}
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}
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return func() {
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if oldID != "" {
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for _, row := range c.Rows {
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if row.Server.ID() == oldID {
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row.Init()
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row.Button.SetActive(true)
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}
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}
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}
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// TODO Update parent reference? Only if it's activated.
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}
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}
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func (c *Children) ParentBreadcrumb() traverse.Breadcrumber {
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return c.Parent
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}
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