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cchat-gtk/internal/ui/service/session/server/children.go

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package server
import (
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-gtk/internal/gts"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
"github.com/diamondburned/cchat-gtk/internal/ui/service/loading"
"github.com/diamondburned/cchat-gtk/internal/ui/service/savepath"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server/traverse"
"github.com/gotk3/gotk3/gtk"
)
type Controller interface {
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MessengerSelected(*ServerRow)
}
// Children is a children server with a reference to the parent. By default, a
// children will contain hollow rows. They are rows that do not yet have any
// widgets. This changes as soon as Row's Load is called.
type Children struct {
*gtk.Box
load *loading.Button // only not nil while loading
loading bool
Rows []*ServerRow
Parent traverse.Breadcrumber
rowctrl Controller
// Unreadable state for children rows to use. The parent row that has this
// Children will bind a handler to this.
traverse.Unreadable
}
var childrenCSS = primitives.PrepareClassCSS("server-children", `
.server-children {
margin: 0;
margin-top: 3px;
border-radius: 0;
}
`)
// NewHollowChildren creates a hollow children, which is a children without any
// widgets.
func NewHollowChildren(p traverse.Breadcrumber, ctrl Controller) *Children {
return &Children{
Parent: p,
rowctrl: ctrl,
}
}
// NewChildren creates a hollow children then immediately unhollows it.
func NewChildren(p traverse.Breadcrumber, ctrl Controller) *Children {
c := NewHollowChildren(p, ctrl)
c.Init()
return c
}
func (c *Children) IsHollow() bool {
return c.Box == nil
}
// Init ensures that the children container is not hollow. It does nothing after
// the first call. It does not actually populate the list with widgets. This is
// done for lazy loading. To load everything, call LoadAll after this.
//
// Nothing but ServerRow should call this method.
func (c *Children) Init() {
if c.IsHollow() {
c.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
c.Box.SetMarginStart(ChildrenMargin)
c.Box.SetHExpand(true)
childrenCSS(c.Box)
// Check if we're still loading. This is effectively restoring the
// state that was set before we had widgets.
if c.loading {
c.setLoading()
} else {
c.setNotLoading()
}
}
}
// Reset ensures that the children container is no longer hollow, then reset all
// states.
func (c *Children) Reset() {
// If the children container isn't hollow, then we have to remove the known
// rows from the container box.
if c.Box != nil {
// Remove old servers from the list.
for _, row := range c.Rows {
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if row.IsHollow() {
continue
}
c.Box.Remove(row)
}
}
// Wipe the list empty.
c.Rows = nil
}
// setLoading shows the loading circle as a list child. If hollow, this function
// will only update the state.
func (c *Children) setLoading() {
c.loading = true
// Don't do the rest if we're still hollow.
if c.IsHollow() {
return
}
// Exit if we're already loading.
if c.load != nil {
return
}
// Clear everything.
c.Reset()
// Set the loading circle and stuff.
c.load = loading.NewButton()
c.load.Show()
c.Box.Add(c.load)
}
// setNotLoading removes the loading circle, if any. This is not in Reset()
// anymore, since the backend may not necessarily call SetServers.
func (c *Children) setNotLoading() {
c.loading = false
// Don't call the rest if we're still hollow.
if c.IsHollow() {
return
}
// Do we have the spinning circle button? If yes, remove it.
if c.load != nil {
// Stop the loading mode. The reset function should do everything for us.
c.Box.Remove(c.load)
c.load = nil
}
}
// SetServers is reserved for cchat.ServersContainer.
func (c *Children) SetServers(servers []cchat.Server) {
gts.ExecAsync(func() {
// Save the current state (if any) if the children container is not
// hollow.
if !c.IsHollow() {
restore := c.saveSelectedRow()
defer restore()
}
// Reset before inserting new servers.
c.Reset()
// Insert hollow servers.
c.Rows = make([]*ServerRow, len(servers))
for i, server := range servers {
c.Rows[i] = NewHollowServer(c, server, c.rowctrl)
}
// We should not unhollow everything here, but rather on uncollapse.
// Since the root node is always unhollow, calls to this function will
// pass the hollow test and unhollow its children nodes. That should not
// happen.
})
}
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func (c *Children) findID(id cchat.ID) (int, *ServerRow) {
for i, row := range c.Rows {
if row.Server.ID() == id {
return i, row
}
}
return -1, nil
}
func (c *Children) insertAt(row *ServerRow, i int) {
c.Rows = append(c.Rows[:i], append([]*ServerRow{row}, c.Rows[i:]...)...)
if !c.IsHollow() {
c.Box.Add(row)
c.Box.ReorderChild(row, i)
}
}
func (c *Children) UpdateServer(update cchat.ServerUpdate) {
gts.ExecAsync(func() {
prevID, replace := update.PreviousID()
// TODO: I don't think this code unhollows a new server.
var newServer = NewHollowServer(c, update, c.rowctrl)
var i, oldRow = c.findID(prevID)
// If we're appending a new row, then replace is false.
if !replace {
// Increment the old row's index so we know where to insert.
c.insertAt(newServer, i+1)
return
}
// Only update the server if the old row was found.
if oldRow == nil {
return
}
c.Rows[i] = newServer
if !c.IsHollow() {
// Update the UI as well.
// TODO: check if this reorder is correct.
c.Box.Remove(oldRow)
c.Box.Add(newServer)
c.Box.ReorderChild(newServer, i)
}
})
}
// LoadAll forces all children rows to be unhollowed (initialized). It does
// NOT check if the children container itself is hollow.
func (c *Children) LoadAll() {
AssertUnhollow(c)
for _, row := range c.Rows {
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if row.IsHollow() {
row.Init() // this is the alloc-heavy method
row.Show()
c.Box.Add(row)
}
// Restore expansion if possible.
savepath.Restore(row, row.Button)
}
// Check if we have icons.
var hasIcon bool
for _, row := range c.Rows {
if row.HasIcon() {
hasIcon = true
break
}
}
// If we have an icon, then show all other possibly empty icons. HdyAvatar
// will generate a placeholder.
if hasIcon {
for _, row := range c.Rows {
row.UseEmptyIcon()
}
}
}
// saveSelectedRow saves the current selected row and returns a callback that
// restores the selection.
func (c *Children) saveSelectedRow() (restore func()) {
// Save the current state.
var oldID string
for _, row := range c.Rows {
if row.GetActive() {
oldID = row.Server.ID()
break
}
}
return func() {
if oldID != "" {
for _, row := range c.Rows {
if row.Server.ID() == oldID {
row.Init()
row.Button.SetActive(true)
}
}
}
// TODO Update parent reference? Only if it's activated.
}
}
func (c *Children) ParentBreadcrumb() traverse.Breadcrumber {
return c.Parent
}