mirror of
https://github.com/diamondburned/cchat-gtk.git
synced 2024-11-16 03:02:45 +00:00
232 lines
5.4 KiB
Go
232 lines
5.4 KiB
Go
package gts
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import (
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"context"
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"os"
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"time"
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"github.com/diamondburned/cchat-gtk/internal/log"
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"github.com/gotk3/gotk3/gdk"
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"github.com/gotk3/gotk3/glib"
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"github.com/gotk3/gotk3/gtk"
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)
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const AppID = "com.github.diamondburned.cchat-gtk"
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var Args = append([]string{}, os.Args...)
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var App struct {
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*gtk.Application
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Window *gtk.ApplicationWindow
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Header *gtk.HeaderBar
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}
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// NewModalDialog returns a new modal dialog that's transient for the main
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// window.
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func NewModalDialog() (*gtk.Dialog, error) {
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d, err := gtk.DialogNew()
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if err != nil {
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return nil, err
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}
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d.SetModal(true)
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d.SetTransientFor(App.Window)
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return d, nil
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}
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func AddAppAction(name string, call func()) {
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action := glib.SimpleActionNew(name, nil)
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action.Connect("activate", call)
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App.AddAction(action)
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}
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func AddWindowAction(name string, call func()) {
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action := glib.SimpleActionNew(name, nil)
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action.Connect("activate", call)
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App.Window.AddAction(action)
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}
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func init() {
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gtk.Init(&Args)
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App.Application, _ = gtk.ApplicationNew(AppID, 0)
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}
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type WindowHeaderer interface {
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Window() gtk.IWidget
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Header() gtk.IWidget
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Close()
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}
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func Main(wfn func() WindowHeaderer) {
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App.Application.Connect("activate", func() {
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// Load all CSS onto the default screen.
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loadProviders(getDefaultScreen())
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App.Header, _ = gtk.HeaderBarNew()
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App.Header.SetShowCloseButton(true)
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App.Header.Show()
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b, _ := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 0)
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App.Header.SetCustomTitle(b)
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App.Window, _ = gtk.ApplicationWindowNew(App.Application)
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App.Window.SetDefaultSize(1000, 500)
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App.Window.SetTitlebar(App.Header)
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App.Window.Show()
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// Execute the function later, because we need it to run after
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// initialization.
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w := wfn()
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App.Window.Add(w.Window())
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App.Header.Add(w.Header())
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// Connect extra actions.
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AddAppAction("quit", App.Window.Destroy)
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// Connect the destructor.
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App.Window.Connect("destroy", func() {
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// Hide the application window.
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App.Window.Hide()
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// Let the main loop run once by queueing the stop loop afterwards.
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// This is to allow the main loop to properly hide the Gtk window
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// before trying to disconnect.
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ExecAsync(func() {
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// Stop the application loop.
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App.Application.Quit()
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// Finalize the application by running the closer.
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w.Close()
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})
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})
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})
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// Use a special function to run the application. Exit with the appropriate
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// exit code if necessary.
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if code := App.Run(Args); code > 0 {
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os.Exit(code)
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}
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}
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// Async runs fn asynchronously, then runs the function it returns in the Gtk
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// main thread.
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func Async(fn func() (func(), error)) {
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go func() {
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f, err := fn()
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if err != nil {
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log.Error(err)
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}
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// Attempt to run the callback if it's there.
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if f != nil {
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ExecAsync(f)
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}
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}()
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}
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// ExecAsync executes function asynchronously in the Gtk main thread.
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func ExecAsync(fn func()) {
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glib.IdleAdd(fn)
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}
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// ExecSync executes the function asynchronously, but returns a channel that
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// indicates when the job is done.
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func ExecSync(fn func()) <-chan struct{} {
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var ch = make(chan struct{})
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glib.IdleAdd(func() {
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fn()
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close(ch)
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})
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return ch
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}
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func EventIsRightClick(ev *gdk.Event) bool {
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keyev := gdk.EventButtonNewFromEvent(ev)
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return keyev.Type() == gdk.EVENT_BUTTON_PRESS && keyev.Button() == gdk.BUTTON_SECONDARY
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}
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// Reuser is an interface for structs that inherit Reusable.
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type Reuser interface {
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Context() context.Context
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Acquire() int64
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Validate(int64) bool
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}
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// AsyncUse is a handler for structs that implement the Reuser primitive. The
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// passed in function will be called asynchronously, but swap will be called in
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// the Gtk main thread.
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func AsyncUse(r Reuser, swap func(interface{}), fn func(context.Context) (interface{}, error)) {
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// Acquire an ID.
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id := r.Acquire()
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ctx := r.Context()
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Async(func() (func(), error) {
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// Run the callback asynchronously.
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v, err := fn(ctx)
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if err != nil {
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return nil, err
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}
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return func() {
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// Validate the ID. Cancel if it's invalid.
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if !r.Validate(id) {
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log.Println("Async function value dropped for reusable primitive.")
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return
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}
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// Update the resource.
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swap(v)
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}, nil
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})
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}
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// Reusable is the synchronization primitive to provide a method for
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// asynchronous cancellation and reusability.
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//
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// It works by copying the ID (time) for each asynchronous operation. The
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// operation then completes, and the ID is then compared again before being
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// used. It provides a cancellation abstraction around the Gtk main thread.
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//
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// This struct is not thread-safe, as it relies on the Gtk main thread
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// synchronization.
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type Reusable struct {
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time int64 // creation time, used as ID
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ctx context.Context
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cancel func()
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}
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func NewReusable() *Reusable {
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r := &Reusable{}
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r.Invalidate()
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return r
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}
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// Invalidate generates a new ID for the primitive, which would render
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// asynchronously updating elements invalid.
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func (r *Reusable) Invalidate() {
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// Cancel the old context.
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if r.cancel != nil {
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r.cancel()
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}
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// Reset.
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r.time = time.Now().UnixNano()
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r.ctx, r.cancel = context.WithCancel(context.Background())
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}
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// Context returns the reusable's cancellable context. It never returns nil.
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func (r *Reusable) Context() context.Context {
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return r.ctx
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}
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// Reusable checks the acquired ID against the current one.
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func (r *Reusable) Validate(acquired int64) (valid bool) {
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return r.time == acquired
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}
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// Acquire lends the ID to be given to Reusable() after finishing.
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func (r *Reusable) Acquire() int64 {
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return r.time
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}
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