package gts import ( "context" "os" "time" "github.com/diamondburned/cchat-gtk/internal/log" "github.com/gotk3/gotk3/gdk" "github.com/gotk3/gotk3/glib" "github.com/gotk3/gotk3/gtk" ) const AppID = "com.github.diamondburned.cchat-gtk" var Args = append([]string{}, os.Args...) var App struct { *gtk.Application Window *gtk.ApplicationWindow Header *gtk.HeaderBar } // NewModalDialog returns a new modal dialog that's transient for the main // window. func NewModalDialog() (*gtk.Dialog, error) { d, err := gtk.DialogNew() if err != nil { return nil, err } d.SetModal(true) d.SetTransientFor(App.Window) return d, nil } func AddAppAction(name string, call func()) { action := glib.SimpleActionNew(name, nil) action.Connect("activate", call) App.AddAction(action) } func AddWindowAction(name string, call func()) { action := glib.SimpleActionNew(name, nil) action.Connect("activate", call) App.Window.AddAction(action) } func init() { gtk.Init(&Args) App.Application, _ = gtk.ApplicationNew(AppID, 0) } type WindowHeaderer interface { Window() gtk.IWidget Header() gtk.IWidget Close() } func Main(wfn func() WindowHeaderer) { App.Application.Connect("activate", func() { // Load all CSS onto the default screen. loadProviders(getDefaultScreen()) App.Header, _ = gtk.HeaderBarNew() App.Header.SetShowCloseButton(true) App.Header.Show() b, _ := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 0) App.Header.SetCustomTitle(b) App.Window, _ = gtk.ApplicationWindowNew(App.Application) App.Window.SetDefaultSize(1000, 500) App.Window.SetTitlebar(App.Header) App.Window.Show() // Execute the function later, because we need it to run after // initialization. w := wfn() App.Window.Add(w.Window()) App.Header.Add(w.Header()) // Connect extra actions. AddAppAction("quit", App.Window.Destroy) // Connect the destructor. App.Window.Connect("destroy", func() { // Hide the application window. App.Window.Hide() // Let the main loop run once by queueing the stop loop afterwards. // This is to allow the main loop to properly hide the Gtk window // before trying to disconnect. ExecAsync(func() { // Stop the application loop. App.Application.Quit() // Finalize the application by running the closer. w.Close() }) }) }) // Use a special function to run the application. Exit with the appropriate // exit code if necessary. if code := App.Run(Args); code > 0 { os.Exit(code) } } // Async runs fn asynchronously, then runs the function it returns in the Gtk // main thread. func Async(fn func() (func(), error)) { go func() { f, err := fn() if err != nil { log.Error(err) } // Attempt to run the callback if it's there. if f != nil { ExecAsync(f) } }() } // ExecAsync executes function asynchronously in the Gtk main thread. func ExecAsync(fn func()) { glib.IdleAdd(fn) } // ExecSync executes the function asynchronously, but returns a channel that // indicates when the job is done. func ExecSync(fn func()) <-chan struct{} { var ch = make(chan struct{}) glib.IdleAdd(func() { fn() close(ch) }) return ch } func EventIsRightClick(ev *gdk.Event) bool { keyev := gdk.EventButtonNewFromEvent(ev) return keyev.Type() == gdk.EVENT_BUTTON_PRESS && keyev.Button() == gdk.BUTTON_SECONDARY } // Reuser is an interface for structs that inherit Reusable. type Reuser interface { Context() context.Context Acquire() int64 Validate(int64) bool } // AsyncUse is a handler for structs that implement the Reuser primitive. The // passed in function will be called asynchronously, but swap will be called in // the Gtk main thread. func AsyncUse(r Reuser, swap func(interface{}), fn func(context.Context) (interface{}, error)) { // Acquire an ID. id := r.Acquire() ctx := r.Context() Async(func() (func(), error) { // Run the callback asynchronously. v, err := fn(ctx) if err != nil { return nil, err } return func() { // Validate the ID. Cancel if it's invalid. if !r.Validate(id) { log.Println("Async function value dropped for reusable primitive.") return } // Update the resource. swap(v) }, nil }) } // Reusable is the synchronization primitive to provide a method for // asynchronous cancellation and reusability. // // It works by copying the ID (time) for each asynchronous operation. The // operation then completes, and the ID is then compared again before being // used. It provides a cancellation abstraction around the Gtk main thread. // // This struct is not thread-safe, as it relies on the Gtk main thread // synchronization. type Reusable struct { time int64 // creation time, used as ID ctx context.Context cancel func() } func NewReusable() *Reusable { r := &Reusable{} r.Invalidate() return r } // Invalidate generates a new ID for the primitive, which would render // asynchronously updating elements invalid. func (r *Reusable) Invalidate() { // Cancel the old context. if r.cancel != nil { r.cancel() } // Reset. r.time = time.Now().UnixNano() r.ctx, r.cancel = context.WithCancel(context.Background()) } // Context returns the reusable's cancellable context. It never returns nil. func (r *Reusable) Context() context.Context { return r.ctx } // Reusable checks the acquired ID against the current one. func (r *Reusable) Validate(acquired int64) (valid bool) { return r.time == acquired } // Acquire lends the ID to be given to Reusable() after finishing. func (r *Reusable) Acquire() int64 { return r.time }