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cchat-gtk/internal/ui/service/session/session.go

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package session
import (
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-gtk/internal/gts"
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"github.com/diamondburned/cchat-gtk/internal/keyring"
"github.com/diamondburned/cchat-gtk/internal/log"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives/spinner"
"github.com/diamondburned/cchat-gtk/internal/ui/rich"
"github.com/diamondburned/cchat-gtk/internal/ui/rich/parser/markup"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/breadcrumb"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session/commander"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server"
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"github.com/diamondburned/cchat/text"
"github.com/gotk3/gotk3/gtk"
"github.com/pkg/errors"
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)
const IconSize = 48
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const IconName = "face-plain-symbolic"
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// Servicer extends server.RowController to add session.
type Servicer interface {
// Service asks the controller for its service.
Service() cchat.Service
// OnSessionDisconnect is called before a session is disconnected. This
// function is used for cleanups.
OnSessionDisconnect(*Row)
// SessionSelected is called when the row is clicked. The parent container
// should change the views to show this session's *Servers.
SessionSelected(*Row)
// RowSelected is called when a server that can display messages (aka
// implements ServerMessage) is called.
RowSelected(*Row, *server.ServerRow, cchat.ServerMessage)
// RestoreSession is called with the session ID to ask the controller to
// restore it from keyring information.
RestoreSession(*Row, string) // ID string, async
// RemoveSession is called to ask the controller to remove the session from
// the list of sessions.
RemoveSession(*Row)
// MoveSession is called to ask the controller to move the session to
// somewhere else in the list of sessions.
MoveSession(id, movingID string)
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}
// Row represents a session row entry in the session List.
type Row struct {
*gtk.ListBoxRow
icon *rich.Icon // nilable
Session cchat.Session // state; nilable
sessionID string
Servers *Servers // accessed by View for the right view
svcctrl Servicer
// TODO: enum class? having the button be red on fail would be good
// put commander in either a hover menu or a right click menu. maybe in the
// headerbar as well.
// TODO headerbar how? custom interface to get menu items and callbacks in
// controller?
cmder *commander.Buffer
}
var rowCSS = primitives.PrepareClassCSS("session-row", `
.session-row:last-child {
border-radius: 0 0 14px 14px;
}
.session-row:selected {
background-color: alpha(@theme_selected_bg_color, 0.5);
}
`)
var rowIconCSS = primitives.PrepareClassCSS("session-icon", `
.session-icon {
padding: 4px;
margin: 0;
}
`)
func New(parent breadcrumb.Breadcrumber, ses cchat.Session, ctrl Servicer) *Row {
row := newRow(parent, text.Rich{}, ctrl)
row.SetSession(ses)
return row
}
func NewLoading(parent breadcrumb.Breadcrumber, id, name string, ctrl Servicer) *Row {
row := newRow(parent, text.Rich{Content: name}, ctrl)
row.sessionID = id
row.SetLoading()
return row
}
func newRow(parent breadcrumb.Breadcrumber, name text.Rich, ctrl Servicer) *Row {
row := &Row{svcctrl: ctrl}
row.icon = rich.NewIcon(IconSize)
row.icon.SetPlaceholderIcon(IconName, IconSize)
row.icon.Show()
rowIconCSS(row.icon)
row.ListBoxRow, _ = gtk.ListBoxRowNew()
rowCSS(row.ListBoxRow)
// TODO: commander button
row.Servers = NewServers(parent, row)
row.Servers.Show()
return row
}
// Reset extends the server row's Reset function and resets additional states.
// It resets all states back to nil, but the session ID stays.
func (r *Row) Reset() {
r.Servers.Reset() // wipe servers
// TODO: better visual clue
r.icon.Image.SetFromPixbuf(nil) // wipe image
r.Session = nil
r.cmder = nil
}
// Activate executes whatever needs to be done. If the row has failed, then this
// method will reconnect. If the row is already loaded, then SessionSelected
// will be called.
func (r *Row) Activate() {
// If session is nil, then we've probably failed to load it. The row is
// deactivated while loading, so this wouldn't have happened.
if r.Session == nil {
r.ReconnectSession()
} else {
r.svcctrl.SessionSelected(r)
}
}
// SetLoading sets the session button to have a spinner circle. DO NOT CONFUSE
// THIS WITH THE SERVERS LOADING.
func (r *Row) SetLoading() {
// Reset the state.
r.Session = nil
// Reset the icon.
r.icon.Image.SetFromPixbuf(nil)
// Remove everything from the row, including the icon.
primitives.RemoveChildren(r)
// Add a loading circle.
spin := spinner.New()
spin.SetSizeRequest(IconSize, IconSize)
spin.Start()
spin.Show()
r.Add(spin)
r.SetSensitive(false) // no activate
}
// SetFailed sets the initial connect status to failed. Do note that session can
// have 2 types of loading: loading the session and loading the server list.
// This one sets the former.
func (r *Row) SetFailed(err error) {
// Make sure that Session is still nil.
r.Session = nil
// Re-enable the row.
r.SetSensitive(true)
// Remove everything off the row.
primitives.RemoveChildren(r)
// Add the icon.
r.Add(r.icon)
// Set the button to a retry icon.
r.icon.SetPlaceholderIcon("view-refresh-symbolic", IconSize)
// SetFailed, but also add the callback to retry.
// r.Row.SetFailed(err, r.ReconnectSession)
}
func (r *Row) RestoreSession(res cchat.SessionRestorer, k keyring.Session) {
go func() {
s, err := res.RestoreSession(k.Data)
if err != nil {
err = errors.Wrapf(err, "Failed to restore session %s (%s)", k.ID, k.Name)
log.Error(err)
gts.ExecAsync(func() { r.SetFailed(err) })
} else {
gts.ExecAsync(func() { r.SetSession(s) })
}
}()
}
// SetSession binds the session and marks the row as ready. It extends SetDone.
func (r *Row) SetSession(ses cchat.Session) {
// Set the states.
r.Session = ses
r.sessionID = ses.ID()
r.SetTooltipMarkup(markup.Render(ses.Name()))
r.icon.SetPlaceholderIcon(IconName, IconSize)
// If the session has an icon, then use it.
if iconer, ok := ses.(cchat.Icon); ok {
r.icon.AsyncSetIconer(iconer, "Failed to set session icon")
}
// Update to indicate that we're done.
primitives.RemoveChildren(r)
r.SetSensitive(true)
r.Add(r.icon)
// Set the commander, if any. The function will return nil if the assertion
// returns nil. As such, we assert with an ignored ok bool, allowing cmd to
// be nil.
cmd, _ := ses.(commander.SessionCommander)
r.cmder = commander.NewBuffer(r.svcctrl.Service(), cmd)
// TODO commander button
// // Bind extra menu items before loading. These items won't be clickable
// // during loading.
// r.SetNormalExtraMenu([]menu.Item{
// menu.SimpleItem("Disconnect", r.DisconnectSession),
// menu.SimpleItem("Remove", r.RemoveSession),
// })
// Load all top-level servers now.
r.Servers.SetList(ses)
}
// BindMover binds with the ID stored in the parent container to be used in the
// method itself. The ID may or may not have to do with session.
func (r *Row) BindMover(id string) {
// TODO: rows can be highlighted.
// primitives.BindDragSortable(r.Button, "GTK_TOGGLE_BUTTON", id, r.ctrl.MoveSession)
}
func (r *Row) RowSelected(sr *server.ServerRow, smsg cchat.ServerMessage) {
r.svcctrl.RowSelected(r, sr, smsg)
}
// RemoveSession removes itself from the session list.
func (r *Row) RemoveSession() {
// Remove the session off the list.
r.svcctrl.RemoveSession(r)
// Asynchrously disconnect.
go func() {
if err := r.Session.Disconnect(); err != nil {
log.Error(errors.Wrap(err, "Non-fatal, failed to disconnect removed session"))
}
}()
}
// ReconnectSession tries to reconnect with the keyring data. This is a slow
// method but it's also a very cold path.
func (r *Row) ReconnectSession() {
// If we haven't ever connected, then don't run. In a legitimate case, this
// shouldn't happen.
if r.sessionID == "" {
return
}
// Set the row as loading.
r.SetLoading()
// Try to restore the session.
r.svcctrl.RestoreSession(r, r.sessionID)
}
// DisconnectSession disconnects the current session. It does nothing if the row
// does not have a session active.
func (r *Row) DisconnectSession() {
// No-op if no session.
if r.Session == nil {
return
}
// Call the disconnect function from the controller first.
r.svcctrl.OnSessionDisconnect(r)
// Show visually that we're disconnected first by wiping all servers.
r.Reset()
// Disable the button because we're busy disconnecting. We'll re-enable them
// once we're done reconnecting.
r.SetSensitive(false)
// Try and disconnect asynchronously.
gts.Async(func() (func(), error) {
// Disconnect and wrap the error if any. Wrap works with a nil error.
err := errors.Wrap(r.Session.Disconnect(), "Failed to disconnect.")
return func() {
// Re-enable access to the menu.
r.SetSensitive(true)
// Set the menu to allow disconnection.
// r.Button.SetNormalExtraMenu([]menu.Item{
// menu.SimpleItem("Connect", r.ReconnectSession),
// menu.SimpleItem("Remove", r.RemoveSession),
// })
}, err
})
}
// // KeyringSession returns a keyring session, or nil if the session cannot be
// // saved.
// func (r *Row) KeyringSession() *keyring.Session {
// return keyring.ConvertSession(r.Session)
// }
// ID returns the session ID.
func (r *Row) ID() string {
return r.sessionID
}
// ShowCommander shows the commander dialog, or it does nothing if session does
// not implement commander.
func (r *Row) ShowCommander() {
if r.cmder == nil {
return
}
r.cmder.ShowDialog()
}
// deprecate server.Row inheritance since the structure is entirely different
/*
// Row represents a single session, including the button header and the
// children servers.
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type Row struct {
*server.Row
Session cchat.Session
sessionID string // used for reconnection
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ctrl Servicer
cmder *commander.Buffer
cmdbtn *gtk.Button
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}
func New(parent breadcrumb.Breadcrumber, ses cchat.Session, ctrl Servicer) *Row {
row := newRow(parent, text.Rich{}, ctrl)
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row.SetSession(ses)
return row
}
func NewLoading(parent breadcrumb.Breadcrumber, id, name string, ctrl Servicer) *Row {
row := newRow(parent, text.Rich{Content: name}, ctrl)
row.sessionID = id
row.Row.SetLoading()
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return row
}
func newRow(parent breadcrumb.Breadcrumber, name text.Rich, ctrl Servicer) *Row {
srow := server.NewRow(parent, name)
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srow.Button.SetPlaceholderIcon(IconName, IconSize)
srow.Show()
// Bind the row to .session in CSS.
primitives.AddClass(srow, "session")
primitives.AddClass(srow, "server-list")
// Make a commander button that's hidden by default in case.
cmdbtn, _ := gtk.ButtonNewFromIconName("utilities-terminal-symbolic", gtk.ICON_SIZE_BUTTON)
buttonoverlay.Take(srow.Button, cmdbtn, server.IconSize)
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primitives.AddClass(cmdbtn, "command-button")
row := &Row{
Row: srow,
ctrl: ctrl,
cmdbtn: cmdbtn,
}
cmdbtn.Connect("clicked", row.ShowCommander)
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return row
}
// Reset extends the server row's Reset function and resets additional states.
// It resets all states back to nil, but the session ID stays.
func (r *Row) Reset() {
r.Row.Reset()
r.Session = nil
r.cmder = nil
r.cmdbtn.Hide()
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}
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// RemoveSession removes itself from the session list.
func (r *Row) RemoveSession() {
// Remove the session off the list.
r.ctrl.RemoveSession(r)
// Asynchrously disconnect.
go func() {
if err := r.Session.Disconnect(); err != nil {
log.Error(errors.Wrap(err, "Non-fatal, failed to disconnect removed session"))
}
}()
}
// ReconnectSession tries to reconnect with the keyring data. This is a slow
// method but it's also a very cold path.
func (r *Row) ReconnectSession() {
// If we haven't ever connected, then don't run. In a legitimate case, this
// shouldn't happen.
if r.sessionID == "" {
return
}
// Set the row as loading.
r.Row.SetLoading()
// Try to restore the session.
r.ctrl.RestoreSession(r, r.sessionID)
}
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// DisconnectSession disconnects the current session. It does nothing if the row
// does not have a session active.
func (r *Row) DisconnectSession() {
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// No-op if no session.
if r.Session == nil {
return
}
// Call the disconnect function from the controller first.
r.ctrl.OnSessionDisconnect(r)
// Show visually that we're disconnected first by wiping all servers.
r.Reset()
// Set the offline icon to the button.
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r.Button.Image.SetPlaceholderIcon(IconName, IconSize)
// Also unselect the button.
r.Button.SetActive(false)
// Disable the button because we're busy disconnecting. We'll re-enable them
// once we're done reconnecting.
r.SetSensitive(false)
// Try and disconnect asynchronously.
gts.Async(func() (func(), error) {
// Disconnect and wrap the error if any. Wrap works with a nil error.
err := errors.Wrap(r.Session.Disconnect(), "Failed to disconnect.")
return func() {
// Allow access to the menu
r.SetSensitive(true)
// Set the menu to allow disconnection.
r.Button.SetNormalExtraMenu([]menu.Item{
menu.SimpleItem("Connect", r.ReconnectSession),
menu.SimpleItem("Remove", r.RemoveSession),
})
}, err
})
}
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// KeyringSession returns a keyring session, or nil if the session cannot be
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// saved.
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func (r *Row) KeyringSession() *keyring.Session {
return keyring.ConvertSession(r.Session, r.Button.GetText())
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}
// ID returns the session ID.
func (r *Row) ID() string {
return r.sessionID
}
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// SetFailed sets the initial connect status to failed. Do note that session can
// have 2 types of loading: loading the session and loading the server list.
// This one sets the former.
func (r *Row) SetFailed(err error) {
// SetFailed, but also add the callback to retry.
r.Row.SetFailed(err, r.ReconnectSession)
}
// SetSession binds the session and marks the row as ready. It extends SetDone.
func (r *Row) SetSession(ses cchat.Session) {
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r.Session = ses
r.sessionID = ses.ID()
r.SetLabelUnsafe(ses.Name())
r.SetIconer(ses)
// Set the commander, if any. The function will return nil if the assertion
// returns nil. As such, we assert with an ignored ok bool, allowing cmd to
// be nil.
cmd, _ := ses.(commander.SessionCommander)
r.cmder = commander.NewBuffer(r.ctrl.GetService(), cmd)
// Show the command button if the session actually supports the commander.
if r.cmder != nil {
r.cmdbtn.Show()
}
// Bind extra menu items before loading. These items won't be clickable
// during loading.
r.SetNormalExtraMenu([]menu.Item{
menu.SimpleItem("Disconnect", r.DisconnectSession),
menu.SimpleItem("Remove", r.RemoveSession),
})
// Preload now.
r.SetServerList(ses, r)
r.Load()
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}
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func (r *Row) RowSelected(server *server.ServerRow, smsg cchat.ServerMessage) {
r.ctrl.RowSelected(r, server, smsg)
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}
// ShowCommander shows the commander dialog, or it does nothing if session does
// not implement commander.
func (r *Row) ShowCommander() {
if r.cmder == nil {
return
}
r.cmder.ShowDialog()
}
*/