2020-05-26 06:51:06 +00:00
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package session
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import (
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"github.com/diamondburned/cchat"
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2020-06-14 18:19:06 +00:00
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"github.com/diamondburned/cchat-gtk/internal/gts"
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2020-06-07 04:27:28 +00:00
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"github.com/diamondburned/cchat-gtk/internal/keyring"
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"github.com/diamondburned/cchat-gtk/internal/log"
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2020-05-28 19:26:55 +00:00
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
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"github.com/diamondburned/cchat-gtk/internal/ui/primitives/buttonoverlay"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/breadcrumb"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/menu"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/commander"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server"
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"github.com/diamondburned/cchat/text"
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"github.com/gotk3/gotk3/gtk"
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"github.com/pkg/errors"
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)
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const IconSize = 32
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// Controller extends server.RowController to add session.
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type Controller interface {
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// GetService asks the controller for its service.
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GetService() cchat.Service
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// OnSessionDisconnect is called before a session is disconnected. This
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// function is used for cleanups.
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OnSessionDisconnect(*Row)
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// RowSelected is called when a server that can display messages (aka
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// implements ServerMessage) is called.
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RowSelected(*Row, *server.ServerRow, cchat.ServerMessage)
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// RestoreSession is called with the session ID to ask the controller to
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// restore it from keyring information.
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RestoreSession(*Row, string) // ID string, async
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// RemoveSession is called to ask the controller to remove the session from
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// the list of sessions.
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RemoveSession(*Row)
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// MoveSession is called to ask the controller to move the session to
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// somewhere else in the list of sessions.
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MoveSession(id, movingID string)
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}
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// Row represents a single session, including the button header and the
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// children servers.
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type Row struct {
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*server.Row
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Session cchat.Session
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sessionID string // used for reconnection
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ctrl Controller
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cmder *commander.Buffer
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cmdbtn *gtk.Button
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}
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func New(parent breadcrumb.Breadcrumber, ses cchat.Session, ctrl Controller) *Row {
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row := newRow(parent, text.Rich{}, ctrl)
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row.SetSession(ses)
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return row
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}
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func NewLoading(parent breadcrumb.Breadcrumber, id, name string, ctrl Controller) *Row {
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row := newRow(parent, text.Rich{Content: name}, ctrl)
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row.sessionID = id
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row.Row.SetLoading()
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return row
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}
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func newRow(parent breadcrumb.Breadcrumber, name text.Rich, ctrl Controller) *Row {
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srow := server.NewRow(parent, name)
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srow.Button.SetPlaceholderIcon("user-invisible-symbolic", IconSize)
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srow.Show()
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// Bind the row to .session in CSS.
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primitives.AddClass(srow, "session")
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primitives.AddClass(srow, "server-list")
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// Make a commander button that's hidden by default in case.
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cmdbtn, _ := gtk.ButtonNewFromIconName("utilities-terminal-symbolic", gtk.ICON_SIZE_BUTTON)
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buttonoverlay.Take(srow.Button, cmdbtn, server.IconSize)
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row := &Row{
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Row: srow,
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ctrl: ctrl,
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cmdbtn: cmdbtn,
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}
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cmdbtn.Connect("clicked", row.ShowCommander)
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return row
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}
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// Reset extends the server row's Reset function and resets additional states.
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// It resets all states back to nil, but the session ID stays.
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func (r *Row) Reset() {
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r.Row.Reset()
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r.Session = nil
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r.cmder = nil
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r.cmdbtn.Hide()
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}
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// RemoveSession removes itself from the session list.
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func (r *Row) RemoveSession() {
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// Remove the session off the list.
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r.ctrl.RemoveSession(r)
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// Asynchrously disconnect.
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go func() {
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if err := r.Session.Disconnect(); err != nil {
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log.Error(errors.Wrap(err, "Non-fatal, failed to disconnect removed session"))
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}
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}()
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}
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// ReconnectSession tries to reconnect with the keyring data. This is a slow
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// method but it's also a very cold path.
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func (r *Row) ReconnectSession() {
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// If we haven't ever connected, then don't run. In a legitimate case, this
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// shouldn't happen.
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if r.sessionID == "" {
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return
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}
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// Set the row as loading.
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r.Row.SetLoading()
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// Try to restore the session.
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r.ctrl.RestoreSession(r, r.sessionID)
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}
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2020-06-20 04:40:34 +00:00
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// DisconnectSession disconnects the current session. It does nothing if the row
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// does not have a session active.
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func (r *Row) DisconnectSession() {
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// No-op if no session.
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if r.Session == nil {
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return
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}
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// Call the disconnect function from the controller first.
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r.ctrl.OnSessionDisconnect(r)
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// Show visually that we're disconnected first by wiping all servers.
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r.Reset()
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// Set the offline icon to the button.
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r.Button.Image.SetPlaceholderIcon("user-invisible-symbolic", IconSize)
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// Also unselect the button.
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r.Button.SetActive(false)
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// Disable the button because we're busy disconnecting. We'll re-enable them
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// once we're done reconnecting.
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r.SetSensitive(false)
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// Try and disconnect asynchronously.
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gts.Async(func() (func(), error) {
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// Disconnect and wrap the error if any. Wrap works with a nil error.
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err := errors.Wrap(r.Session.Disconnect(), "Failed to disconnect.")
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return func() {
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// Allow access to the menu
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r.SetSensitive(true)
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// Set the menu to allow disconnection.
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r.Button.SetNormalExtraMenu([]menu.Item{
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menu.SimpleItem("Connect", r.ReconnectSession),
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menu.SimpleItem("Remove", r.RemoveSession),
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})
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}, err
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})
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}
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// KeyringSession returns a keyring session, or nil if the session cannot be
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// saved.
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func (r *Row) KeyringSession() *keyring.Session {
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return keyring.ConvertSession(r.Session, r.Button.GetText())
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}
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// ID returns the session ID.
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func (r *Row) ID() string {
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return r.sessionID
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}
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// SetFailed sets the initial connect status to failed. Do note that session can
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// have 2 types of loading: loading the session and loading the server list.
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// This one sets the former.
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func (r *Row) SetFailed(err error) {
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// SetFailed, but also add the callback to retry.
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r.Row.SetFailed(err, r.ReconnectSession)
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}
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// SetSession binds the session and marks the row as ready. It extends SetDone.
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func (r *Row) SetSession(ses cchat.Session) {
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r.Session = ses
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r.sessionID = ses.ID()
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r.SetLabelUnsafe(ses.Name())
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r.SetIconer(ses)
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2020-06-30 07:20:13 +00:00
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// Set the commander, if any. The function will return nil if the assertion
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// returns nil. As such, we assert with an ignored ok bool, allowing cmd to
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// be nil.
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cmd, _ := ses.(commander.SessionCommander)
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r.cmder = commander.NewBuffer(r.ctrl.GetService(), cmd)
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// Show the command button if the session actually supports the commander.
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if r.cmder != nil {
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r.cmdbtn.Show()
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}
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2020-06-17 07:06:34 +00:00
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// Bind extra menu items before loading. These items won't be clickable
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// during loading.
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r.SetNormalExtraMenu([]menu.Item{
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menu.SimpleItem("Disconnect", r.DisconnectSession),
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menu.SimpleItem("Remove", r.RemoveSession),
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})
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// Preload now.
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r.SetServerList(ses, r)
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r.Load()
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}
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func (r *Row) RowSelected(server *server.ServerRow, smsg cchat.ServerMessage) {
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r.ctrl.RowSelected(r, server, smsg)
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}
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// BindMover binds with the ID stored in the parent container to be used in the
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// method itself. The ID may or may not have to do with session.
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func (r *Row) BindMover(id string) {
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primitives.BindDragSortable(r.Button, "GTK_TOGGLE_BUTTON", id, r.ctrl.MoveSession)
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}
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// ShowCommander shows the commander dialog, or it does nothing if session does
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// not implement commander.
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func (r *Row) ShowCommander() {
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if r.cmder == nil {
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return
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}
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r.cmder.ShowDialog()
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}
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