permanent-waves/subscription.ts

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2024-05-01 02:44:20 +00:00
// based on https://github.com/discordjs/voice/blob/main/examples/music-bot/src/music/subscription.ts
// with some help from https://github.com/ares30841167/discordbot/
import { createReadStream } from 'fs';
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import {
AudioPlayer,
AudioPlayerStatus,
AudioResource,
createAudioPlayer,
entersState,
VoiceConnection,
VoiceConnectionDisconnectReason,
VoiceConnectionStatus,
} from '@discordjs/voice';
import type { Track } from './track';
import { promisify } from 'node:util';
import { nowPlayingCallback } from './commands/np';
const wait = promisify(setTimeout);
/**
* A MusicSubscription exists for each active VoiceConnection. Each subscription has its own audio player and queue,
* and it also attaches logic to the audio player and voice connection for error handling and reconnection logic.
*/
export class MusicSubscription {
public readonly voiceConnection: VoiceConnection;
public readonly audioPlayer: AudioPlayer;
public queue: Track[];
public queueLock = false;
public readyLock = false;
public looping = false;
public playing: boolean;
public nowPlaying: Track;
public constructor(voiceConnection: VoiceConnection) {
this.voiceConnection = voiceConnection;
this.audioPlayer = createAudioPlayer();
this.queue = [];
this.voiceConnection.on('stateChange', async (_: any, newState: { status: any; reason: any; closeCode: number; }) => {
if (newState.status === VoiceConnectionStatus.Disconnected) {
if (newState.reason === VoiceConnectionDisconnectReason.WebSocketClose && newState.closeCode === 4014) {
/**
* If the WebSocket closed with a 4014 code, this means that we should not manually attempt to reconnect,
* but there is a chance the connection will recover itself if the reason of the disconnect was due to
* switching voice channels. This is also the same code for the bot being kicked from the voice channel,
* so we allow 5 seconds to figure out which scenario it is. If the bot has been kicked, we should destroy
* the voice connection.
*/
try {
await entersState(this.voiceConnection, VoiceConnectionStatus.Connecting, 5_000);
// Probably moved voice channel
} catch {
this.voiceConnection.destroy();
// Probably removed from voice channel
}
} else if (this.voiceConnection.rejoinAttempts < 5) {
/**
* The disconnect in this case is recoverable, and we also have <5 repeated attempts so we will reconnect.
*/
await wait((this.voiceConnection.rejoinAttempts + 1) * 5_000);
this.voiceConnection.rejoin();
} else {
/**
* The disconnect in this case may be recoverable, but we have no more remaining attempts - destroy.
*/
this.voiceConnection.destroy();
}
} else if (newState.status === VoiceConnectionStatus.Destroyed) {
/**
* Once destroyed, stop the subscription.
*/
this.stop();
} else if (
!this.readyLock &&
(newState.status === VoiceConnectionStatus.Connecting || newState.status === VoiceConnectionStatus.Signalling)
) {
/**
* In the Signalling or Connecting states, we set a 20 second time limit for the connection to become ready
* before destroying the voice connection. This stops the voice connection permanently existing in one of these
* states.
*/
this.readyLock = true;
try {
await entersState(this.voiceConnection, VoiceConnectionStatus.Ready, 20_000);
} catch {
if (this.voiceConnection.state.status !== VoiceConnectionStatus.Destroyed) this.voiceConnection.destroy();
} finally {
this.readyLock = false;
}
}
});
this.audioPlayer.on('debug', (listener: any) => {
//console.log(listener);
});
// Configure audio player
this.audioPlayer.on('stateChange', (oldState: { status: any; resource: any; }, newState: { status: any; resource: any; }) => {
if (newState.status === AudioPlayerStatus.Idle && oldState.status !== AudioPlayerStatus.Idle) {
this.playing = false;
// If the Idle state is entered from a non-Idle state, it means that an audio resource has finished playing.
// The queue is then processed to start playing the next track, if one is available.
//(oldState.resource as AudioResource<Track>).metadata.onFinish();
this.nowPlaying = undefined;
void this.processQueue();
} else if (newState.status === AudioPlayerStatus.Playing) {
this.playing = true;
// If the Playing state has been entered, then a new track has started playback.
//(newState.resource as AudioResource<Track>).metadata.onStart();
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}
});
this.audioPlayer.on('error', (error: { resource: any; }) => {
//(error.resource as AudioResource<Track>).metadata.onError(error)
});
voiceConnection.subscribe(this.audioPlayer);
}
/**
* Adds a new Track to the queue.
*
* @param track The track to add to the queue
*/
public enqueue(track: Track) {
this.queue.push(track);
void this.processQueue();
}
/**
* Stops audio playback and empties the queue.
*/
public stop() {
this.queueLock = true;
this.queue = [];
this.audioPlayer.stop(true);
this.playing = false;
}
/**
* Attempts to play a Track from the queue.
*/
private async processQueue(): Promise<void> {
// If the queue is locked (already being processed), is empty, or the audio player is already playing something, return
if (this.queueLock || this.audioPlayer.state.status !== AudioPlayerStatus.Idle || this.queue.length === 0 || this.playing) {
return;
}
// Lock the queue to guarantee safe access
this.queueLock = true;
// Take the first item from the queue. This is guaranteed to exist due to the non-empty check above.
const nextTrack = this.looping? this.queue[0] : this.queue.shift()!;
try {
if(nextTrack) {
// Attempt to convert the Track into an AudioResource (i.e. start streaming the video)
const resource = await nextTrack.createAudioResource(nextTrack.getStream(),
{
type: 'youtube',
uri: nextTrack.url
});
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this.audioPlayer.play(resource, { volume: 0.5 });
this.queueLock = false;
this.playing = true;
this.nowPlaying = nextTrack;
nowPlayingCallback(this);
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}
} catch (error) {
// If an error occurred, try the next item of the queue instead
//<Track>nextTrack.onError(error as Error);
console.error(error);
this.queueLock = false;
return this.processQueue();
}
}
}