130 lines
5.1 KiB
HTML
130 lines
5.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN">
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<html>
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<head>
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<meta name="DESCRIPTION" content="about page"/>
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<meta name="KEYWORDS" content="BWEM,C++,library,BWAPI,Brood War,Starcraft,map,map analyser,"/>
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<title>BWEM library : Stone</title>
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<link rel="stylesheet" type="text/css" href="style.css"/>
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</head>
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<body>
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<center>
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<a href="index.html">home</a>
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<a href="features.html">features</a>
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<a href="start.html">getting started</a>
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<a href="faq.html">FAQ</a>
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<a href="Stone.html">Stone</a>
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<a href="Iron.html">Iron</a>
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<a href="interactiveIron.html">Control the Iron!</a>
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<a href="download.html">download</a>
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<a href="help.html">help</a>
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<a href="about.html">about</a>
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</center>
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<center>
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<h1>Stone</h1>
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<IMG SRC="Stone.jpg"/>
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</center>
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<P/>
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Stone is the very first StarCraft AI based on the BWEM library (same author).
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<br/>
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Although it is a simple bot with a simple SCV rush strategy, it uses many of BWEM's features.
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<P/>
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Stone is Agent Oriented and was designed with this idea in mind: Agents should constantly be doing something valuable. At least they should never be doing something completely idiot.
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<br/>
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With this in mind, focus has been on individual behaviors: in Stone, Agents are highly autonomous and versatile.
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<br/>
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These behaviors are simple and combine well together. This, coupled to Agents's ability to cooperate at any time, makes the overall behavior especially robust.
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<br/>
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Robustness also comes of generality: Stone doesn't contain any code specific to a particular bot. It doesn't implement any clever or complex behavior either.
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If ever such a thing appears, it is emergent behavior. This happens sometimes :)
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<P/>
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Stone competed in the following tournaments:
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<ul>
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<li>the <a target="_blank" href="http://webdocs.cs.ualberta.ca/~cdavid/starcraftaicomp/report2015.shtml">AIIDE 2015 StarCraft AI Competition</a> (in a somewhat limited version).</li>
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<li>the <a target="_blank" href="http://sscaitournament.com/index.php?action=2015">SSCAIT 2015 Tournament</a>.</li>
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</ul>
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<P/>
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<P/>
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<HR/>
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<P/>
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<center>
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<h2>Stone's FAQ</h2>
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</center>
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<h3>Why this name?</h3>
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Stone can only handle the first Terran units available. Although Stone's SCVs are quite capable, they can't really fight against advanced units like Vultures or Dragoons.
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For this reason, Stone has to live during the early game: the Stone Age...
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<h3>How strong is it?</h3>
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Stone placed 2nd in the round-robin group phase of the <a target="_blank" href="http://sscaitournament.com/index.php?action=2015">SSCAIT 2015 Tournament</a>, making it one of the strongest StarCraft bots.
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<br/>That said, Stone only produces SCVs. So if you or your bot can figure out a way to fend off their harassment, it is likely you will win.
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<br/>To see some effective counter as a Terran, download and watch Stone-LetaBot.rep below.
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<h3>I'd like to watch some of its games...</h3>
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Actually you can watch a couple of commented games which were held during the <a target="_blank" href="http://sscaitournament.com/index.php?action=2015">SSCAIT 2015 Tournament</a>:
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<ul>
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<li><a target="_blank" href="http://www.youtube.com/watch?v=F_F00IyEwgg">Stone vs. Ximp</a></li>
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<li><a target="_blank" href="http://www.youtube.com/watch?v=i_OQtHJWDl8">Stone vs. ZZZkBot</a></li>
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</ul>
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<P/>There are also a couple of replays available <a href="download.html">here</a>.
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<ul>
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<li>Stone-LetaBot.rep shows Stone usual harassment... and some impressive defense by LetaBot!</li>
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<li>Stone-ZZZkBot.rep shows the clash of styles between two rushing bots.
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<br/>Stone's strategy usually hard counters zerling rushes, but in this game its scouting has been delayed.
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<br/>This leads to a crasy, quite balanced and dynamic game, with suspense until the very end.</li>
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</ul>
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<h3>How to play against Stone?</h3>
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To play against Stone you need:
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<br/>- a proper Brood War installation.
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<br/>- the last release of the <a target="_blank" href="http://bwapi.github.io/index.html">BWAPI library</a>.
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<br/>- Stone's binaries: <a href="download.html">download</a>.
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<br/>A tutorial is available here: <a target="_blank" href="https://www.youtube.com/watch?v=v99ZIMsjTPM">Starcraft Broodwar: Play vs custom AI </a>.
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<h3>Which version of the BWEM does Stone use?</h3>
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Stone (SSCAIT 2015 version) uses BWEM 1.2
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<h3>How big is the code?</h3>
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Although Stone's strategy sounds simple, its implementation isn't.
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There are 8000 lines of code for the bot itself, plus 5000 lines for the map analyser (BWEM).
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<h3>Will you continue to work on Stone?</h3>
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Probably not. I may test a couple of ideas with Stone, nothing more.
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<P/>I'am currently developping a new bot, called <a href="Iron.html">Iron</a>.
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<br/>If you liked Stone, you may like Iron too...
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<P/>
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<center>
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<a href="index.html">home</a>
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<a href="features.html">features</a>
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<a href="start.html">getting started</a>
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<a href="faq.html">FAQ</a>
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<a href="Stone.html">Stone</a>
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<a href="Iron.html">Iron</a>
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<a href="interactiveIron.html">Control the Iron!</a>
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<a href="download.html">download</a>
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<a href="help.html">help</a>
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<a href="about.html">about</a>
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</center>
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</body>
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</html>
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