#include "pch.h" #pragma once #include #include "../Source/BWEM/src/bwem.h"; #include "../Source/Util.h"; using namespace BWAPI; namespace CheckItemTest { TEST(CheckItemTest, DISABLED_checkBases) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkEvoChamber) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkGas) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkHive) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkHydraDen) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkHydralisk) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkMacroHatch) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkMutalisk) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkNewBase) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkQueensNest) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkSpawningPool) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkSpire) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkSpore) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkSunken) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkSupply) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkWorkers) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkUltraCavern) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkUltralisk) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkZergling) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkHydraRange) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkHydraSpeed) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkLair) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkLingSpeed) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkOverlordSpeed) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkGroundArmor) { EXPECT_EQ(0, 0); } TEST(CheckItemTest, DISABLED_checkMissile) { EXPECT_EQ(0, 0); } }