#include "pch.h" #pragma once #include #include "../Source/BWEM/src/bwem.h"; #include "../Source/Util.h"; using namespace BWAPI; namespace CBaseTest { TEST(CBaseTest, DISABLED_addWorker) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_desiredSporeCount) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_desiredSunkenCount) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_extractorsBuilt) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_getDefense) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_getResources) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_initialize) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_initializeResources) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_isExposedToCenter) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_isSaturated) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_isStartLocation) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_setDefenseLocation) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_subtractWorker) { EXPECT_EQ(0, 0); } TEST(CBaseTest, DISABLED_techCount) { EXPECT_EQ(0, 0); } } class MockCBase : public CBase { public: };