#pragma once #include #include "CBase.h" #include "CUnit.h" #include "Macro.h" #include "Util.h" using namespace BWAPI; class PlayerAssessment { public: // determine what a player has, and what they can do with it static int estimateBaseMinedMinerals(int playerID, CBase b); static int estimateTotalGas(int playerID); static int estimateTotalMinerals(int playerID); static int estimateUnitCount(int playerID, BWAPI::UnitType unit); };