#pragma once #include #include "CBase.h" #include "CUnit.h" #include "Macro.h" #include "Util.h" using namespace BWAPI; class CheckItem { public: static void checkBases(); static void checkEvoChamber(); static void checkGas(); static void checkHive(); static void checkHydraDen(); static void checkHydralisk(); static void checkMacroHatch(); static void checkMutalisk(); static void checkNewBase(); static void checkQueensNest(); static void checkSpawningPool(); static void checkSpire(); static void checkSpore(); static void checkSunken(); static void checkSupply(); static void checkWorkers(); static void checkUltraCavern(); static void checkUltralisk(); static void checkZergling(); static void checkHydraRange(); static void checkHydraSpeed(); static void checkLair(); static void checkLingSpeed(); static void checkOverlordSpeed(); static void checkGroundArmor(); static void checkMissile(); };