#pragma once #include #include #include "Scouting.h" #include "CheckItem.h" #include "Macro.h" #include "Military.h" // Remember not to use "Broodwar" in any global class constructor! class KoraBot : public BWAPI::AIModule { public: // Virtual functions for callbacks, leave these as they are. virtual void onStart(); virtual void onEnd(bool isWinner); virtual void onFrame(); virtual void onSendText(std::string text); virtual void onReceiveText(BWAPI::Player player, std::string text); virtual void onPlayerLeft(BWAPI::Player player); virtual void onNukeDetect(BWAPI::Position target); virtual void onUnitDiscover(BWAPI::Unit unit); virtual void onUnitEvade(BWAPI::Unit unit); virtual void onUnitShow(BWAPI::Unit unit); virtual void onUnitHide(BWAPI::Unit unit); virtual void onUnitCreate(BWAPI::Unit unit); virtual void onUnitDestroy(BWAPI::Unit unit); virtual void onUnitMorph(BWAPI::Unit unit); virtual void onUnitRenegade(BWAPI::Unit unit); virtual void onSaveGame(std::string gameName); virtual void onUnitComplete(BWAPI::Unit unit); // Everything below this line is safe to modify. KoraBot(); };